(See this page for an overview of all known hardware.)
Warning: UltraSave + 64drive may produce bad dumps of NUS-8F16FB-02 development boards.
If you need help, please come chat with us on the VGPC Discord.
Important Notes
Note on Development Cartridges: Because the Retrode, the Sanni Cart Reader and the RetroBlaster 2.0 with standard N64 adapter don't supply enough power, development carts cannot be dumped with them. The 64drive, RetroBlaster 2.0 with N64 Pro adapter can be used. The GameShark ProAction Replay Pro and some old copiers can also be used, but they are unreliable.
Assemble the UltraSave unit and insert your 64drive and game cartridge into either slot. Download the dumping software from the 64drive website, follow the Quick Start Guide on the same page, and dump the game.
The Sanni Cart Reader comes with N64 dumping capabilities by default. Follow the Sanni Cart Reader wiki for proper settings, and dumping instructions.
This is a super simple system that works really well, and is affordable and readily available. See our hardware page for shop links.
Note that the Retrode does not detect 12 MiB carts correctly, and will overdump them, so for those, make sure to set the dump size manually in the Retrode config, or trim the overdumped ROM to 12 MiB after the fact.
[todo:
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git clone https://gitlab.com/InfiniteNesLives/INL-retro-progdump
or just go to the url, download the source as a zip, and extract it wherever)
.\inlretro.exe -s scripts/inlretro2.lua -c N64 -k *romsize* -d *dumpname*
Paste the size of the rom in kilobytes over *romsize* and the name you want for the created dump over *dumpname*
C:\Emulation\Tools\INL-retro-progdump\host> .\inlretro.exe -s scripts/inlretro2.lua -c N64 -k 16384 -d LegoRacers.z64
Retroblaster 2.0 has a standard “N64 Adapter” and a “N64 Adapter Pro.” The latter is needed to dump prototype carts, whereas the former can be used for standard carts.
Unreliable - not recommended. Produces corrupted dumps for some/all prototype carts. If you do have to use it, dump the cart multiple times, making sure all the dumps match and clean the contacts in-between each try. Follow the NES World guide. It has been reported that parallel port adapters don't work for this, so you'll need to find an old desktop computer. You may also want to read this article by Nintendo Player.
E.g. v64, v64jr, z64, cd64. Unreliable - not recommended. If you do have to use it, dump the cart multiple times, and clean the cart in-between each try.
Unscrew the back of the cartridge with a 3.5mm “game bit” or line screw driver, carefully separating the bottom half of the cart's shell. Then, remove the phillips screws on the metal shielding to expose the PCB.
Once the cart has been opened, you can decode the letters/numbers stamped on the main chip.
SSS-TGGR-V
S = System (should always/mostly be “NUS”)
T = Type (N = Normal)
G = Game code (e.g. SM = Super Mario 64)
R = Region (J = Japan, E = USA, P = Europe)
V = Version (starts at 0)
See this page.