Check the dumping hardware overview for a list of known preservation hardware.
If you need help, please come chat with us on the VGPC or No-Intro discord servers.
Important Notes
Some Vita cartridges have a writable partition called grw0. You can identify cards that may have this partition by looking for game cases that do not have a 'Memory Required' badge; these are almost all early titles.
Japan box front
Japan box back
USA box front
USA box back
Europe box front
Europe box back
List of game carts that are suspected (plus some confirmed) to contain a grw0 partition:
Army Corps of Hell (Europe) //confirmed Asphalt Injection (Japan) //confirmed Asphalt Injection (USA) BlazBlue Extend (Japan) //Confirmed Chikyuu Boueigun Portable 3 (Japan) Dark Quest - Alliance (Japan) //Confirmed DJ Max Technika Tune (Japan) //confirmed Dungeon Hunter - Alliance (USA) //confirmed F1 2011 (Japan) //Confirmed Fifa Football (France) //confirmed FIFA Football (Germany) //confirmed FIFA Football (Italy) //confirmed Fifa Football (Spain) //Confirmed FIFA World Class Soccer (Japan) Haiyore Nyaruko-san - Meijou Shi Gatai Game no You na Mono (Japan) //Confirmed Jak and Daxter (USA) Jigoku no Gundan (Japan) //Confirmed Katamari Damashii No vita (Japan) //Confirmed Kyokugen Dasshutsu ADV Zen'nin Shibou Desu (Japan) //confirmed Little Busters (Japan) Lord of Apocalypse (Japan) //Confirmed Mahjong Kakutou Club (Japan) Michael Jackson - The experience HD (Japan) Michael Jackson - The Experience HD (Europe) //Confirmed Mortal Kombat (USA) Naitei Shuukatsu Kanzen Taisaku (Japan) NextRev - Care Manager Shiken (Japan) //confirmed NextRev - Chuushou Kigyou Shindanshi Shiken 1 (Japan) //Confirmed NextRev - Chuushou Kigyou Shindanshi Shiken 2 (Japan) //Confirmed NextRev - Daisanshuu Denki Shunin Gijutsusha Shiken (Japan) NextRev - Eibunpou Tettei Tokkun (Japan) //confirmed NextRev - Eiken (Japan) //confirmed NextRev - FP Ginoukentei Shiken 2-Kyuu (Japan) NextRev - FP Ginou Kentei Shiken 3-kyuu (Japan) //Confirmed NextRev - Gyouseishoshi Shiken (Japan) //Confirmed NextRev - Shakaifukushishi Shiken (Japan) //Confirmed NextRev - Hisho Kentei Shiken (Japan) //Confirmed NextRev - IT Passport Shiken (Japan) //Confirmed NextRev - Jouhou Security Specialist Shiken Network Specialist Shiken (Japan) //Confirmed NextRev - Kaigofukushishi Shiken (Japan) NextRev - Kihon Jouhougijutsusha Shiken (Japan) //Confirmed NextRev - Ouyou Jouhougijutsusha Shiken (Japan) //Confirmed NextRev - Sharoushi Shiken (Japan) //confirmed Ninja Gaiden Sigma Plus (Japan) //Confirmed Oboro Muramasa (Japan) //Confirmed Orgarythm (Japan) Persona 4 The Golden (The Best) (Japan) //confirmed Power Smash 4 (Japan) //Confirmed Ragnarok Odyssey (Japan) //Confirmed Ragnarok Odyssey (USA) Sangoku Musou Next (Japan) //Confirmed Sengoku Hime 3 (Japan) Shin Kamaitachi no Yoru (Original, the Best releases) (Japan) //confirmed Shinobidou 2 (US) //Suspected but the case still indicates the need for a memory card Shinobidou 2 (Japan) //Confirmed Silent Hill - Book of Memories (USA) Spy Hunter (Japan) Sumi Oni (Japan) //Confirmed Super Monkey Ball - Tokumori Asobiita (Japan) //Confirmed Supremacy MMA Unrestricted (USA) Suugaku Rikiou - Shokyuu Chuu-1-Level (Japan) //confirmed Suugaku Rikiou - Chuukyuu Chuu-2-Level (Japan) //Confirmed Suugaku Rikiou - Joukyuu Chuu-3-Level (Japan) //confirmed Tetris Ultimate (USA) Time Travelers (Japan) //confirmed TOEIC TEST Jissen Tokkun (Japan) Tokushu Houdoubu (Japan) //confirmed Touch My Katamari (Europe) //confirmed Ultimate Marvel vs. Capcom 3 (Japan) Valhalla Knights 3 (Japan) //Confirmed Virtua Tennis 4 (US) //Suspected but the case still indicates the need for a memory card
If you own a Blackfin backup device for the Vita, or have more information about its workings, please get in contact, as it could help with reverse engineering the cart protocol.
Both methods involve creating a dump of the cart, stripping the unique data to create a standardized image, and creating a generic (aka “fake”) licence file for the cart.
1. Check if the game you are dumping is in grw0 partition list above.
2. If your game is sealed or is not already installed (i.e. there's no bubble for this game on your home screen yet) DO NOT insert the game in the console yet.
Only then insert the cart into your Vita. This should prevent the console from modifying anything on the game card if you happen to have a writable game card.
3. If your game was bought used or already played and/or installed in your Vita, you can ignore the previous warning.
1. Once all the tools are correctly installed, go to the LiveArea menu and launch the GcToolKit bubble.
2. The application will wait for a game cart to be inserted, then perform cart authentication.
3. Select 'Backup Entire Game Cart' and press your system's confirmation button (displayed at the bottom of the application).
4. Select 'Backup Vita Cartridge Image (.vci)' and press your system's confirmation button.
5. Select a device to backup to. 'ux0' is your Vita memory card (or SD card with a psvsd installed). 'Save to Network' allows sending files over the Vita's Wi-Fi connection with an assistant tool in the GcToolKit repository (GcNetworkBackup), but it is very slow. This guide will use 'ux0'. Press your system's confirmation button.
6. Wait for the backup to complete. The process will usually take under 10 minutes. The file will be saved to ux0:bak/.
7. Eject the game card from the Vita once the dump is complete.
8. In order to transfer it to a PC, go to the LiveArea, enter VitaShell, and then connect your PS Vita to the PC using a USB cable. Open the VitaShell settings menu by pressing the START button of your PlayStation Vita. Once opened, go to the “USB device” option and select “Memory Card”. Press START once again to close the settings menu. Then, press the “SELECT” button of your PlayStation Vita to enable the USB connection. Your PC should now automatically detect the Memory Card as a new USB device.
9. Copy the '.vci' file containing the game data from the root of the device to your computer.
To be able to compare your dump to other dumps for verification purposes you have to remove the license information and CMD56 keys using petra. Open a command prompt in the folder with petra, and run the following command:
petra strip source.vci
Petra will output multiple files.
If you would like to turn your dump back into a single .vci file, use the following command:
petra repair source.img
The resulting .vci file should match the hashes in the .dat file.
Continue to the Applying a Fake License section.
Technical Note: There are some game cards that have a writable partition called “grw0”. PSVGameSD can probably dump that partition fine (todo: confirm this), but it cannot mount dumps with that partition, so the only way to play these dumps is to convert them to NoNpDrm format first (todo: confirm this works). Also each time a cart is used, the partition data and therefore the dump will be different. PSVStrip does not have support for stripping/emptying this partition.
1. Once all the tools are correctly installed, go to the LiveArea menu and launch the Virtual GC bubble.
2. You will be presented with a console UI. Press “Left” or “Right” on the D-Pad to switch between different modes - choose Physical MMC mode.
3. Once selected, press “Up” or “Down” to navigate through dump files and select the Game Cart.
4. Press “Cross” to start dumping the game card (this option is only available if a game card is correctly inserted)
5. Process should start automatically, displaying the “Dump progress” and indicating the sectors still to be dumped. The process can take long to finish (30-45 minutes), so just leave the device to do it's thing.
6. If the dump was successful, a .psv dump file will be stored in the “ux0:iso” folder.
7. In order to transfer it to a PC, enter VitaShell and then connect your PS Vita to the PC using a USB cable. Open the VitaShell settings menu by pressing the START button of your PlayStation Vita. Once opened, go to the “USB device” option and select “Memory Card”. Press START once again to close the settings menu. Then, press the “SELECT” button of your PlayStation Vita to enable the USB connection. Your PC should now automatically detect the Memory Card as a new USB device.
8. Copy the “.psv” file from within the “iso” folder to your computer for further analysis.
To be able to compare your dump to other dumps for verification purposes you have to remove the license information using PSVStrip:
PSVStrip.exe -psvstrip source.psv destination.img
This step is not necessary for submission to No-Intro, but can be useful for using your dumps on a console if you choose to do so.
Generate a fake license file by launching the game on your Vita as if you were going to play it, with the NoNpDrm plugin enabled. As soon as you start it, exit the game and enter VitaShell.
The license to be faked will be a “.rif” file with a long name, which should be stored at “ux0:nonpdrm/license/app/TITLE_ID/6488b73b912a753a492e2714e9b38bc7.rif”. The TITLE_ID should be in the filename of your dumped file (of the format AAAA#####). Copy this file from the Vita to the PC.
While you are in VitaShell, please also check if the grw0 partition is present (it will be beside the gro0 partition), and note that down so you can provide this info in your dump submission. If your game contains a grw0 partition and is not listed in the grw0 partition list please also mention it in your dump submission so that it can be added. If your game doesn't contain a grw0 partition, but is listed in the grw0 list, please also mention this in your submission so that it can be removed from the list.
Once you've dumped your games, it's time to generate and submit metadata to a preservation project for validating and cataloging. See the dump submission instructions for more information.