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carts:nintendo:n64 [2021/12/06 21:38] hiccup [Method 4 - GameShark ProAction Replay Pro] |
carts:nintendo:n64 [2022/05/20 13:24] hiccup minor edit to update cache |
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| ====== Nintendo 64 ====== | ====== Nintendo 64 ====== | ||
| + | {{wst> | ||
| - | ===== Introduction ===== | + | **Warning: UltraSave + 64drive may produce bad dumps of NUS-8F16FB-02 development boards.** |
| + | {{wst> | ||
| + | |||
| + | ===== Introduction ===== | ||
| + | {{wst> | ||
| Dumping Nintendo 64 carts is pretty easy if you have one of the dedicated hardware solutions for it, but they can sometimes be hard to come by, or out of stock, or you have to build them yourself. | Dumping Nintendo 64 carts is pretty easy if you have one of the dedicated hardware solutions for it, but they can sometimes be hard to come by, or out of stock, or you have to build them yourself. | ||
| **Note on Development Cartridges: | **Note on Development Cartridges: | ||
| - | Because the Retrode | + | Because the Retrode, the Sanni Cart Reader |
| ===== Methods ===== | ===== Methods ===== | ||
| Line 14: | Line 19: | ||
| - [[#Method 3 - Retrode2 + N64 adapter|Retrode2 + N64 adapter]] | - [[#Method 3 - Retrode2 + N64 adapter|Retrode2 + N64 adapter]] | ||
| - [[#Method 4 - INLretro|INLretro]] | - [[#Method 4 - INLretro|INLretro]] | ||
| - | - [[#Method 5 - GameShark ProAction Replay Pro|GameShark ProAction Replay Pro]] | + | - [[#Method 5 - RetroBlaster 2.0 + N64 (Pro) adapter|RetroBlaster 2.0 + N64 (Pro) adapter]] |
| + | - [[#Method 6 - GameShark ProAction Replay Pro|GameShark ProAction Replay Pro]] | ||
| + | - [[#Method 7 - Old copiers|Old copiers]] | ||
| ==== Method 1 - 64drive + UltraSave ==== | ==== Method 1 - 64drive + UltraSave ==== | ||
| Line 35: | Line 42: | ||
| Note that the Retrode does not detect 12 MiB carts correctly, and will overdump them, so for those, make sure to set the dump size manually in the Retrode config, or trim the overdumped ROM to 12 MiB after the fact. | Note that the Retrode does not detect 12 MiB carts correctly, and will overdump them, so for those, make sure to set the dump size manually in the Retrode config, or trim the overdumped ROM to 12 MiB after the fact. | ||
| + | |||
| ==== Method 4 - INLretro ==== | ==== Method 4 - INLretro ==== | ||
| - | xxxx | + | [todo: |
| + | * look at [[https:// | ||
| + | * its sometimes possible to work out the ROM size by examining the overdump. maybe this could even be automated. | ||
| + | ] | ||
| + | |||
| + | - Find the ROM size in kilobytes by looking at the text on the ROM chip and converting it or (may be inaccurate if dump isn't trusted) use the size of the existing dump in [[https:// | ||
| + | - Insert the cart into the N64 cart slot on the dumper. | ||
| + | - Connect dumper to a PC running at least Windows 10 (requires a USB-A to USB-B cable; you can get one with the dumper itself) | ||
| + | - Obtain the inl-retro-progdump software from GitLab (either run < | ||
| + | - Open PowerShell from the host directory in the repo (path\to\repo\host) | ||
| + | - Run the following command: < | ||
| + | - Here's an example of the command I used to dump Lego Racers: < | ||
| + | |||
| + | ==== Method 5 - RetroBlaster 2.0 + N64 (Pro) adapter ==== | ||
| + | Retroblaster 2.0 has the " | ||
| + | |||
| + | ==== Method 6 - GameShark ProAction Replay Pro ==== | ||
| + | |||
| + | Unreliable - not recommended. If you do have to use it, dump the cart multiple times, making sure all the dumps match and clean the contacts in-between each try. Follow the NES World [[http:// | ||
| - | ==== Method | + | ==== Method |
| - | Follow the NES World [[http:// | + | E.g. v64, v64jr, z64, cd64. Unreliable |
| ===== Identifying Game Versions ===== | ===== Identifying Game Versions ===== | ||
| Line 56: | Line 82: | ||
| ===== Gathering and Submitting Dump Info ===== | ===== Gathering and Submitting Dump Info ===== | ||
| - | See [[submission: | + | See [[submission: |