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carts:nintendo:n64 [2023/02/15 02:31] – cartridge_hermit | carts:nintendo:n64 [2024/01/03 00:13] (current) – Adjusted nesting of one section header camcamcs | ||
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====== Nintendo 64 ====== | ====== Nintendo 64 ====== | ||
{{wst> | {{wst> | ||
- | |||
- | **Warning: UltraSave + 64drive may produce bad dumps of NUS-8F16FB-02 development boards.** | ||
{{wst> | {{wst> | ||
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**Note on Development Cartridges: | **Note on Development Cartridges: | ||
- | The Retrode, the [[https:// | + | The Retrode, the [[https:// |
{{wst> | {{wst> | ||
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===== Methods ===== | ===== Methods ===== | ||
- | - [[#Method 1 - 64drive + UltraSave|64drive + UltraSave]] | + | - [[#Open Source Cartridge Reader]] |
- | - [[#Method | + | - [[#RetroBlaster |
- | - [[#Method 3 - Retrode2 + N64 adapter|Retrode2 + N64 adapter]] | + | - [[#Retrode2 + N64 adapter]] |
- | - [[#Method 4 - RetroBlaster 2.0 + N64 (Pro) adapter|RetroBlaster 2.0 + N64 (Pro) adapter]] | + | - [[#64drive |
- | - [[#Method 5 - INLretro|INLretro]] | + | - [[# |
- | ==== Method 1 - 64drive + UltraSave | + | ==== Open Source Cartridge Reader |
- | Assemble the UltraSave unit and insert your 64drive and game cartridge into either slot. Download the dumping software from the [[http:// | + | The Open Source Cartridge |
- | + | [[https:// | |
- | ==== Method 2 - Sanni Cart Reader ==== | + | |
- | + | ||
- | The Sanni Cart Reader comes with N64 dumping capabilities by default. | + | |
- | [[https:// | + | |
- | + | ||
- | ==== Method 3 - Retrode2 + N64 adapter ==== | + | |
- | This is a super simple system that works really well, and is affordable and readily available. See our [[tools: | + | ==== RetroBlaster 2.0 + N64 (Pro) adapter ==== |
- | + | ||
- | - Plug your game into the N64 adapter, and then the adapter into the Retrode2. | + | |
- | - Make sure the voltage setting is at 3.3V. | + | |
- | - Connect the Retrode2 to your computer. | + | |
- | - The Retrode2 should now show up as a regular USB drive, and you can copy the ROM from there for further analysis. | + | |
- | + | ||
- | Note that the Retrode does not detect 12 MiB carts correctly, and will overdump them, so for those, make sure to set the dump size manually in the Retrode config, or trim the overdumped ROM to 12 MiB after the fact. | + | |
- | + | ||
- | ==== Method 4 - RetroBlaster 2.0 + N64 (Pro) adapter ==== | + | |
{{wst> | {{wst> | ||
- | RetroBlaster 2.0 has a standard | + | RetroBlaster 2.0 has two adapters for N64 games, one used for standard |
The RetroBlaster software currently only supports Windows and is available on the [[https:// | The RetroBlaster software currently only supports Windows and is available on the [[https:// | ||
- | Make sure the 3V setting is selected on the device | + | Make sure the RetroBlaster voltage switch is set to 3V (not the 5V setting). |
Connect the N64 adapter to the RetroBlaster. To seat the adapter, firmly but gently push the adapter in until the pins are no longer showing. | Connect the N64 adapter to the RetroBlaster. To seat the adapter, firmly but gently push the adapter in until the pins are no longer showing. | ||
+ | |||
+ | {{: | ||
Insert the cartridge or PCB into the adapter, with the label side facing the activity LED. | Insert the cartridge or PCB into the adapter, with the label side facing the activity LED. | ||
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{{: | {{: | ||
- | Click "Dump ROM." | + | Click "Dump ROM." Choose the location and filename for your ROM. |
The activity LED will turn on on the RetroBlaster board. A progress bar will indicate the status of the dump, and information will be displayed on the ' | The activity LED will turn on on the RetroBlaster board. A progress bar will indicate the status of the dump, and information will be displayed on the ' | ||
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When swapping adapters, the official recommendation from RetroBlaster is to use the non-writing end of a pen or marker to slowly push the adapter out from either side, using the board for leverage, in order to avoid bending the pins. | When swapping adapters, the official recommendation from RetroBlaster is to use the non-writing end of a pen or marker to slowly push the adapter out from either side, using the board for leverage, in order to avoid bending the pins. | ||
- | ==== Method 5 - INLretro ==== | + | ==== Retrode2 + N64 adapter ==== |
+ | |||
+ | This is a super simple system that works really well, and is affordable and readily available. See our [[tools: | ||
+ | |||
+ | | ||
+ | - Make sure the voltage setting is at 3.3V. | ||
+ | - Connect the Retrode2 to your computer. | ||
+ | - The Retrode2 should now show up as a regular USB drive, and you can copy the ROM from there for further analysis. | ||
+ | |||
+ | Note that the Retrode does not detect 12 MiB carts correctly, and will overdump them, so for those, make sure to set the dump size manually in the Retrode config, or trim the overdumped ROM to 12 MiB after the fact. | ||
+ | |||
+ | ==== 64drive + UltraSave ==== | ||
+ | |||
+ | **Warning: UltraSave + 64drive may produce bad dumps of NUS-8F16FB-02 development boards.** | ||
+ | |||
+ | Assemble the UltraSave unit and insert your 64drive and game cartridge into either slot. Download the dumping software from the [[http:// | ||
+ | |||
+ | ==== INLretro ==== | ||
todo: | todo: | ||
* look at [[https:// | * look at [[https:// | ||
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Old hardware like v64, v64jr, z64, and cd64 are unreliable and not recommended. If you do have to use one, dump the cart multiple times, and clean the cart in-between each try. | Old hardware like v64, v64jr, z64, and cd64 are unreliable and not recommended. If you do have to use one, dump the cart multiple times, and clean the cart in-between each try. | ||
- | ==== Opening carts ==== | + | ===== Opening carts ===== |
- | Unscrew the back of the cartridge with a 3.5mm "game bit" | + | Unscrew the back of the cartridge with a 3.8mm Gamebit |
- | + | ===== Identifying Game Versions | |
- | ==== For Reference: | + | |
Once the cart has been opened, you can decode the letters/ | Once the cart has been opened, you can decode the letters/ | ||
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{{: | {{: | ||
- | **SSS**-**TGGR**-**V**\\ | + | {{: |
S = System (should always/ | S = System (should always/ | ||
T = Type (N = Normal)\\ | T = Type (N = Normal)\\ | ||
- | G = Game code (e.g. SM = Super Mario 64)\\ | + | G = Game code\\ |
R = Region (J = Japan, E = USA, P = Europe)\\ | R = Region (J = Japan, E = USA, P = Europe)\\ | ||
V = Version (starts at 0)\\ | V = Version (starts at 0)\\ | ||
+ | For example, '' | ||
===== Gathering and Submitting Dump Info ===== | ===== Gathering and Submitting Dump Info ===== | ||
{{wst> | {{wst> | ||