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Both sides previous revision Previous revision Next revision | Previous revision | ||
carts:nintendo:n64 [2023/02/20 03:03] – cartridge_hermit | carts:nintendo:n64 [2024/01/03 00:13] (current) – Adjusted nesting of one section header camcamcs | ||
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**Note on Development Cartridges: | **Note on Development Cartridges: | ||
- | The Retrode, the [[https:// | + | The Retrode, the [[https:// |
{{wst> | {{wst> | ||
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===== Methods ===== | ===== Methods ===== | ||
- | - [[#Sanni Cart Reader]] | + | - [[#Open Source Cartridge |
- [[# | - [[# | ||
- [[#Retrode2 + N64 adapter]] | - [[#Retrode2 + N64 adapter]] | ||
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- [[# | - [[# | ||
- | ==== Sanni Cart Reader ==== | + | ==== Open Source Cartridge |
- | The Sanni Cart Reader comes with N64 dumping capabilities by default. | + | The Open Source Cartridge |
- | [[https:// | + | [[https:// |
==== RetroBlaster 2.0 + N64 (Pro) adapter ==== | ==== RetroBlaster 2.0 + N64 (Pro) adapter ==== | ||
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Old hardware like v64, v64jr, z64, and cd64 are unreliable and not recommended. If you do have to use one, dump the cart multiple times, and clean the cart in-between each try. | Old hardware like v64, v64jr, z64, and cd64 are unreliable and not recommended. If you do have to use one, dump the cart multiple times, and clean the cart in-between each try. | ||
- | ==== Opening carts ==== | + | ===== Opening carts ===== |
Unscrew the back of the cartridge with a 3.8mm Gamebit or line head screw driver, carefully separating the bottom half of the cart's shell. Then, remove the Phillips screws on the metal shielding to expose the PCB. | Unscrew the back of the cartridge with a 3.8mm Gamebit or line head screw driver, carefully separating the bottom half of the cart's shell. Then, remove the Phillips screws on the metal shielding to expose the PCB. | ||
- | ==== For Reference: | + | ===== Identifying Game Versions |
Once the cart has been opened, you can decode the letters/ | Once the cart has been opened, you can decode the letters/ | ||
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{{: | {{: | ||
- | **SSS**-**TGGR**-**V**\\ | + | {{: |
S = System (should always/ | S = System (should always/ | ||
T = Type (N = Normal)\\ | T = Type (N = Normal)\\ | ||
- | G = Game code (e.g. SM = Super Mario 64)\\ | + | G = Game code\\ |
R = Region (J = Japan, E = USA, P = Europe)\\ | R = Region (J = Japan, E = USA, P = Europe)\\ | ||
V = Version (starts at 0)\\ | V = Version (starts at 0)\\ | ||
+ | For example, '' | ||
===== Gathering and Submitting Dump Info ===== | ===== Gathering and Submitting Dump Info ===== | ||
{{wst> | {{wst> | ||