carts:nintendo:n64

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carts:nintendo:n64 [2023/02/19 16:48] – [Opening carts] cartridge_hermitcarts:nintendo:n64 [2024/01/02 23:13] (current) – Adjusted nesting of one section header camcamcs
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 ====== Nintendo 64 ====== ====== Nintendo 64 ======
 {{wst>see_hardware_page}} {{wst>see_hardware_page}}
- 
-**Warning: UltraSave + 64drive may produce bad dumps of NUS-8F16FB-02 development boards.** 
  
 {{wst>vgpc_help}} {{wst>vgpc_help}}
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 **Note on Development Cartridges:** **Note on Development Cartridges:**
-The Retrode, the [[https://github.com/sanni/cartreader/discussions/295|Sanni Cart Reader]], and the RetroBlaster 2.0 with standard N64 adapter to dump development carts. The 64drive, RetroBlaster 2.0 with N64 Pro adapter can be used. The GameShark ProAction Replay Pro and some old copiers can also be used, but they are unreliable.+The Retrode, the [[https://github.com/sanni/cartreader/discussions/295|Open Source Cartridge Reader]], and the RetroBlaster 2.0 with standard N64 adapter cannot be used to dump development carts. The RetroBlaster 2.0 with N64 Pro adapter can be used, or the 64drive, however the latter is out of stock and may produce bad dumps with one type of development cart. The GameShark ProAction Replay Pro and some old copiers can also be used, but they are unreliable.
  
 {{wst>carts_important_notes}} {{wst>carts_important_notes}}
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 ===== Methods ===== ===== Methods =====
  
-  - [[#Method 1 - 64drive + UltraSave|64drive + UltraSave]] +  - [[#Open Source Cartridge Reader]] 
-  - [[#Method - Sanni Cart Reader|Sanni Cart Reader]] +  - [[#RetroBlaster 2.0 + N64 (Pro) adapter]] 
-  - [[#Method 3 - Retrode2 + N64 adapter|Retrode2 + N64 adapter]] +  - [[#Retrode2 + N64 adapter]] 
-  - [[#Method 4 - RetroBlaster 2.0 N64 (Pro) adapter|RetroBlaster 2.0 + N64 (Pro) adapter]] +  - [[#64drive UltraSave]] 
-  - [[#Method 5 - INLretro|INLretro]]+  - [[#INLretro]]
  
-==== Method 1 - 64drive + UltraSave ====+==== Open Source Cartridge Reader ====
  
-Assemble the UltraSave unit and insert your 64drive and game cartridge into either slot. Download the dumping software from the [[http://64drive.retroactive.be/support.php|64drive website]], follow the Quick Start Guide on the same page, and dump the game. +The Open Source Cartridge Reader (OSCR) comes with N64 dumping capabilities by default. 
- +[[https://github.com/sanni/cartreader/wiki/Read-N64-cartridge|Follow the OSCR wiki]] for proper settings, and dumping instructions.
-==== Method 2 - Sanni Cart Reader ==== +
- +
-The Sanni Cart Reader comes with N64 dumping capabilities by default. +
-[[https://github.com/sanni/cartreader/wiki/Read-N64-cartridge|Follow the Sanni Cart Reader wiki]] for proper settings, and dumping instructions. +
- +
-==== Method 3 - Retrode2 + N64 adapter ====+
  
-This is a super simple system that works really well, and is affordable and readily available. See our [[tools:hardware|hardware page for shop links]]. +==== RetroBlaster 2.0 + N64 (Pro) adapter ====
- +
-  - Plug your game into the N64 adapter, and then the adapter into the Retrode2. +
-  - Make sure the voltage setting is at 3.3V. +
-  - Connect the Retrode2 to your computer. +
-  - The Retrode2 should now show up as a regular USB drive, and you can copy the ROM from there for further analysis. +
- +
-Note that the Retrode does not detect 12 MiB carts correctly, and will overdump them, so for those, make sure to set the dump size manually in the Retrode config, or trim the overdumped ROM to 12 MiB after the fact. +
- +
-==== Method 4 - RetroBlaster 2.0 + N64 (Pro) adapter ====+
 {{wst>community_equipment}} {{wst>community_equipment}}
  
-RetroBlaster 2.0 has standard "N64 Adapter" and "N64 Adapter Pro.The latter is needed to dump prototype carts, whereas the former can be used for standard carts.+RetroBlaster 2.0 has two adapters for N64 games, one used for standard carts and an "N64 Adapter Pro" for dumping prototype/development carts.
  
 The RetroBlaster software currently only supports Windows and is available on the [[https://github.com/retrostage/RetroBlaster|RetroBlaster github]]. The RetroBlaster software currently only supports Windows and is available on the [[https://github.com/retrostage/RetroBlaster|RetroBlaster github]].
  
-Make sure the 3V setting is selected on the device (not the 5V setting)+Make sure the RetroBlaster voltage switch is set to 3V (not the 5V setting).
  
 Connect the N64 adapter to the RetroBlaster. To seat the adapter, firmly but gently push the adapter in until the pins are no longer showing. Connect the N64 adapter to the RetroBlaster. To seat the adapter, firmly but gently push the adapter in until the pins are no longer showing.
 +
 +{{:carts:nintendo:n64:retroblaster_n64.jpg|}}
  
 Insert the cartridge or PCB into the adapter, with the label side facing the activity LED. Insert the cartridge or PCB into the adapter, with the label side facing the activity LED.
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 {{:carts:nintendo:retroblaster_n64.png?600|}} {{:carts:nintendo:retroblaster_n64.png?600|}}
  
-Click "Dump ROM."  Choose the location and filename for your ROM+Click "Dump ROM." Choose the location and filename for your ROM.
  
 The activity LED will turn on on the RetroBlaster board. A progress bar will indicate the status of the dump, and information will be displayed on the 'status' log when the dump is complete. Dump time will vary, from ~1.5 minutes for an 8MB cartridge to ~5.5 minutes for a 32MB cartridge, and even longer for 64MB cartridges. The activity LED will turn on on the RetroBlaster board. A progress bar will indicate the status of the dump, and information will be displayed on the 'status' log when the dump is complete. Dump time will vary, from ~1.5 minutes for an 8MB cartridge to ~5.5 minutes for a 32MB cartridge, and even longer for 64MB cartridges.
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 When swapping adapters, the official recommendation from RetroBlaster is to use the non-writing end of a pen or marker to slowly push the adapter out from either side, using the board for leverage, in order to avoid bending the pins. When swapping adapters, the official recommendation from RetroBlaster is to use the non-writing end of a pen or marker to slowly push the adapter out from either side, using the board for leverage, in order to avoid bending the pins.
  
-==== Method 5 - INLretro ====+==== Retrode2 + N64 adapter ==== 
 + 
 +This is a super simple system that works really well, and is affordable and readily available. See our [[tools:hardware|hardware page for shop links]]. 
 + 
 +  Plug your game into the N64 adapter, and then the adapter into the Retrode2. 
 +  - Make sure the voltage setting is at 3.3V. 
 +  - Connect the Retrode2 to your computer. 
 +  - The Retrode2 should now show up as a regular USB drive, and you can copy the ROM from there for further analysis. 
 + 
 +Note that the Retrode does not detect 12 MiB carts correctly, and will overdump them, so for those, make sure to set the dump size manually in the Retrode config, or trim the overdumped ROM to 12 MiB after the fact. 
 + 
 +==== 64drive + UltraSave ==== 
 + 
 +**Warning: UltraSave + 64drive may produce bad dumps of NUS-8F16FB-02 development boards.** 
 + 
 +Assemble the UltraSave unit and insert your 64drive and game cartridge into either slot. Download the dumping software from the [[http://64drive.retroactive.be/support.php|64drive website]], follow the Quick Start Guide on the same page, and dump the game. 
 + 
 +==== INLretro ====
 todo: todo:
   * look at [[https://www.youtube.com/watch?v=JdpxEUvrixM|this]] video tutorial   * look at [[https://www.youtube.com/watch?v=JdpxEUvrixM|this]] video tutorial
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 Old hardware like v64, v64jr, z64, and cd64 are unreliable and not recommended. If you do have to use one, dump the cart multiple times, and clean the cart in-between each try. Old hardware like v64, v64jr, z64, and cd64 are unreliable and not recommended. If you do have to use one, dump the cart multiple times, and clean the cart in-between each try.
  
-==== Opening carts ====+===== Opening carts =====
  
 Unscrew the back of the cartridge with a 3.8mm Gamebit or line head screw driver, carefully separating the bottom half of the cart's shell. Then, remove the Phillips screws on the metal shielding to expose the PCB. Unscrew the back of the cartridge with a 3.8mm Gamebit or line head screw driver, carefully separating the bottom half of the cart's shell. Then, remove the Phillips screws on the metal shielding to expose the PCB.
-==== For Reference: Identifying Game Versions ====+====Identifying Game Versions =====
  
 Once the cart has been opened, you can decode the letters/numbers stamped on the main chip. Once the cart has been opened, you can decode the letters/numbers stamped on the main chip.
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 {{:carts:nintendo:n64:n64-identifying_game_versions.png?400}} {{:carts:nintendo:n64:n64-identifying_game_versions.png?400}}
  
-**SSS**-**TGGR**-**V**\\+{{:carts:nintendo:sss-tggr-v.svg?600}} 
 S = System (should always/mostly be "NUS")\\ S = System (should always/mostly be "NUS")\\
 T = Type (N = Normal)\\ T = Type (N = Normal)\\
-G = Game code (e.g. SM = Super Mario 64)\\+G = Game code\\
 R = Region (J = Japan, E = USA, P = Europe)\\ R = Region (J = Japan, E = USA, P = Europe)\\
 V = Version (starts at 0)\\ V = Version (starts at 0)\\
  
 +For example, ''NUS-NSME-0'' is Super Mario 64 (USA).
 ===== Gathering and Submitting Dump Info ===== ===== Gathering and Submitting Dump Info =====
 {{wst>see_submission_page}} {{wst>see_submission_page}}
  
  • carts/nintendo/n64.1676825284.txt.gz
  • Last modified: 2023/02/19 16:48
  • by cartridge_hermit