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| carts:nintendo:nes [2025/01/21 14:05] – hiccup | carts:nintendo:nes [2026/01/02 23:13] (current) – {{wst>dumping_important_notes}} hiccup | ||
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| ====== Nintendo Entertainment System / Famicom ====== | ====== Nintendo Entertainment System / Famicom ====== | ||
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| - | **Warning: The Nt Mini Noir Jailbreak v6.5 (Dec. 15, 2020) [[https:// | + | {{wst> |
| {{wst> | {{wst> | ||
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| + | **Warning: | ||
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| + | * **The Nt Mini Noir Jailbreak v6.5 (Dec. 15, 2020) [[https:// | ||
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| + | {{wst> | ||
| ===== Introduction ===== | ===== Introduction ===== | ||
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| There are many tools available to dump NES / Famicom carts, not all of them are simple to use though. To ensure successful dumps, we won't be listing beta/in progress methods or tools below. | There are many tools available to dump NES / Famicom carts, not all of them are simple to use though. To ensure successful dumps, we won't be listing beta/in progress methods or tools below. | ||
| - | {{wst>carts_important_notes}} | + | {{wst>dumping_important_notes}} |
| ===== Methods ===== | ===== Methods ===== | ||
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| ==== Open Source Cartridge Reader ==== | ==== Open Source Cartridge Reader ==== | ||
| - | To read Nintendo/ | + | If you have a V3 version, to read Nintendo/ |
| {{: | {{: | ||
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| + | For V5, you need to have switches set like this: | ||
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| + | {{.: | ||
| Then you need to find the mapper and size information of the cartridge you want to dump in one of these databases: | Then you need to find the mapper and size information of the cartridge you want to dump in one of these databases: | ||
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| [[https:// | [[https:// | ||
| - | A video of how this works can be found here: | + | A video of how this works can be found here: [[https:// |
| - | https:// | + | |
| // | // | ||
| ==== RetroBlaster 2.0 ==== | ==== RetroBlaster 2.0 ==== | ||
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| {{wst> | {{wst> | ||
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| The RetroBlaster software currently only supports Windows and is available on the [[https:// | The RetroBlaster software currently only supports Windows and is available on the [[https:// | ||
| - | {{: | + | {{: |
| Make sure the RetroBlaster voltage switch is set to 5V (not the 3V setting). | Make sure the RetroBlaster voltage switch is set to 5V (not the 3V setting). | ||
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| Connect the NES adapter to the RetroBlaster. To seat the adapter, firmly but gently push the adapter in until the pins are no longer showing. | Connect the NES adapter to the RetroBlaster. To seat the adapter, firmly but gently push the adapter in until the pins are no longer showing. | ||
| - | {{: | + | {{: |
| Insert the cartridge or PCB into the adapter, with the cartridge label facing the activity LED. | Insert the cartridge or PCB into the adapter, with the cartridge label facing the activity LED. | ||
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| First, you'll need to know which mapper type the game uses. You can consult a NES game database such as [[https:// | First, you'll need to know which mapper type the game uses. You can consult a NES game database such as [[https:// | ||
| - | {{: | + | {{: |
| After selecting the mapper type from the drop-down menu, enter the PRG size. | After selecting the mapper type from the drop-down menu, enter the PRG size. | ||
| - | {{: | + | {{: |
| Next, enter the CHR chip size. | Next, enter the CHR chip size. | ||
| - | {{: | + | {{: |
| Finally, select whether the game uses SRAM for save data. | Finally, select whether the game uses SRAM for save data. | ||
| - | {{: | + | {{: |
| Click "Dump ROM." Choose the location and filename for your ROM. | Click "Dump ROM." Choose the location and filename for your ROM. | ||
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| ==== INLretro ==== | ==== INLretro ==== | ||
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| todo: look at [[https:// | todo: look at [[https:// | ||
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| ==== Opening carts ==== | ==== Opening carts ==== | ||
| - | === NES=== | + | |
| + | === NES === | ||
| NES games produced after 1987 use 3.8mm Gamebit screws, but earlier cartridges use common slotted screws. After removing the screws, lift the back off and remove the PCB. | NES games produced after 1987 use 3.8mm Gamebit screws, but earlier cartridges use common slotted screws. After removing the screws, lift the back off and remove the PCB. | ||
| - | ===Famicom=== | + | === Famicom === |
| - | todo: other methods (1) https:// | + | |
| + | todo: other methods (1) [[https:// | ||
| Famicom carts don't use screws and require carefully squeezing one half of the shell so the plastic flexes and unclips itself. | Famicom carts don't use screws and require carefully squeezing one half of the shell so the plastic flexes and unclips itself. | ||
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| ===== For Reference: Identifying Game Versions ===== | ===== For Reference: Identifying Game Versions ===== | ||
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| todo: add info on cart/box serials (and non-standard carts if relevant) | todo: add info on cart/box serials (and non-standard carts if relevant) | ||
| {{: | {{: | ||
| - | SSS-GG-V CCC\\ | + | SSS-GG-V CCC\\ S = System/ |
| - | S = System/ | + | |
| - | G = Game code (e.g. SM = Super Mario Bros.)\\ | + | |
| - | V = Version (starts at 0)\\ | + | |
| - | C = Chip (PRG = Program, CHR = Character i.e. Graphics) | + | |
| Most of the time, only one of the chips will have an incremented version number. There' | Most of the time, only one of the chips will have an incremented version number. There' | ||
| ===== Gathering and Submitting Dump Info ===== | ===== Gathering and Submitting Dump Info ===== | ||
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| {{wst> | {{wst> | ||
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