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carts:nintendo:snes [2022/09/29 00:09] – [Gathering and Submitting Dump Info] hiccup | carts:nintendo:snes [2023/03/12 00:50] (current) – cartridge_hermit | ||
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====== Super Nintendo Entertainment System / Super Famicom ====== | ====== Super Nintendo Entertainment System / Super Famicom ====== | ||
{{wst> | {{wst> | ||
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===== Introduction ===== | ===== Introduction ===== | ||
- | {{wst> | ||
Dumping SNES / SFC cartridges require the use of a specialized dumper hardware that supports the cartridges, not to mention these dumpers may not be able to dump every single kind of cartridges. | Dumping SNES / SFC cartridges require the use of a specialized dumper hardware that supports the cartridges, not to mention these dumpers may not be able to dump every single kind of cartridges. | ||
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Some cartridges may also be not supported because of its memory mapping like Sufami Turbo and Satellaview compatible cartridges (like BS-X), or like game prototypes that don't contain proper info about the cartridge itself. | Some cartridges may also be not supported because of its memory mapping like Sufami Turbo and Satellaview compatible cartridges (like BS-X), or like game prototypes that don't contain proper info about the cartridge itself. | ||
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+ | {{wst> | ||
+ | {{wst> | ||
===== Methods ===== | ===== Methods ===== | ||
- | - [[#Method 1 - Sanni Cart Reader|Sanni Cart Reader]] | + | - [[#Open Source Cartridge |
- | - [[#Method | + | - [[#RetroBlaster |
- | - [[#Method 3 - Retrode2|Retrode2]] | + | |
- | - [[#Method 4 - RetroFreak|RetroFreak]] | + | - [[# |
+ | - [[# | ||
- | ==== Method 1 - Sanni Cart Reader ==== | + | ==== Open Source Cartridge |
- | The [[https:// | + | The [[https:// |
- | Only a SD card is needed. Follow the instructions | + | Only a SD card is needed. Follow the [[https:// |
- | If the Sanni Cart Reader | + | If the OSCR is equipped with a snesCIC and Adafruit Clock Generator, it is possible to dump cartridges with embedded SA-1 chip. |
=== Dumping Regular Cartridges === | === Dumping Regular Cartridges === | ||
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* If you are done, please unplug the hardware and you can use the SD card to get the ROM image. | * If you are done, please unplug the hardware and you can use the SD card to get the ROM image. | ||
- | ==== Method | + | ==== RetroBlaster |
+ | {{wst> | ||
+ | |||
+ | The RetroBlaster software currently only supports Windows and is available on the [[https:// | ||
+ | |||
+ | {{: | ||
+ | |||
+ | Make sure the 5V setting is selected on the device (not the 3V setting). | ||
+ | |||
+ | Connect the SNES adapter to the RetroBlaster. To seat the adapter, firmly but gently push the adapter in until the pins are no longer showing. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | Insert the cartridge or PCB into the adapter, with the label side facing the activity LED. | ||
+ | |||
+ | Open the RetroBlaster software (click Run if you see a security warning about the publisher not being verified) and navigate to the SNES tab. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | Click "Dump ROM." | ||
+ | |||
+ | The activity LED will turn on on the RetroBlaster board. A progress bar will indicate the status of the dump, and information will be displayed on the ' | ||
+ | |||
+ | You can also dump the SRAM save data from this same tab, by clicking the appropriate button. | ||
+ | |||
+ | When swapping adapters, the official recommendation from RetroBlaster is to use the non-writing end of a pen or marker to slowly push the adapter out from either side, using the board for leverage, in order to avoid bending the pins. The SNES adapter is the widest RetroBlaster adapter and the pins on the underside extend past the adapter slot, so be extra careful not to bend them when lifting with adapter. | ||
+ | |||
+ | ==== Super NT / CopySNES ==== | ||
The [[https:// | The [[https:// | ||
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(note: for SuperFX (GSU), the RAM is always dumped as 64 kilobytes. This is because games such as Yoshi' | (note: for SuperFX (GSU), the RAM is always dumped as 64 kilobytes. This is because games such as Yoshi' | ||
- | //The information above is retrieved from https:// | + | //The information above is retrieved from the [[https:// |
- | ==== Method 3 - Retrode2 ==== | + | ==== Retrode2 ==== |
This is a super simple system that works really well, and is affordable and readily available. See our [[tools: | This is a super simple system that works really well, and is affordable and readily available. See our [[tools: | ||
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- The Retrode2 should now show up as a regular USB drive, and you can copy the ROM from there for further analysis. | - The Retrode2 should now show up as a regular USB drive, and you can copy the ROM from there for further analysis. | ||
- | ==== Method 4 - RetroFreak ==== | + | ==== RetroFreak ==== |
See [[carts: | See [[carts: | ||
- | ===== For Reference: | + | ==== Opening carts ==== |
+ | |||
+ | Firmly unscrew the front of the cartridge with a 3.8mm Gamebit or line head screw driver, and slide the top half of the shell down to expose the PCB. | ||
+ | |||
+ | ===== Identifying Game Versions ===== | ||
+ | |||
+ | Once the cart has been opened, you can decode the letters/ | ||
{{: | {{: | ||
- | **SSS**(**S**)-**GG**(**GG**)-**V**\\ | + | {{: |
- | S = System/Region (SHVC = Super Famicom/ | + | |
- | G = Game code (e.g. MW = Super Mario World)\\ | + | **S**ystem/region |
- | V = Version | + | * SHVC = Super Famicom/ |
+ | * SNS = USA SNES | ||
+ | * SPAL = Europe SNES | ||
+ | **G**ame code (e.g. MW = Super Mario World)\\ | ||
+ | **V**ersion | ||
+ | |||
+ | The game code is six to nine characters. For example, the code for Super Mario World (USA) '' | ||
===== Gathering and Submitting Dump Info ===== | ===== Gathering and Submitting Dump Info ===== |