carts:nintendo:virtualboy

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carts:nintendo:virtualboy [2021/09/20 14:15] hiccupcarts:nintendo:virtualboy [2023/03/05 21:25] (current) cartridge_hermit
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-====== Virtual Boy ======+====== Virtual Boy (WIP) ====== 
 +{{wst>see_hardware_page}}
  
-===== Introduction =====+**//[copied from Google Doc - needs polishing]//**
  
-Short description, such as: +{{wst>vgpc_help}}
- +
-Dumping System X carts is fairly easy, and if you already have Hardware X, there are only a few small modification you need to do. +
- +
-or +
- +
-Dumping System Y discs is quite involved, and requires specialized hardware and software.+
  
 +===== Introduction =====
 +{{wst>carts_important_notes}}
 ===== Methods ===== ===== Methods =====
  
-  - Numbered list of methods, with the top one being the most preferred/used method +  - [[#Virtual Boy Cart Programmer by RetroOnyx]]
- +
-  - With in-page links to each method+
  
-==== Method 1 ====+==== Virtual Boy Cart Programmer by RetroOnyx====
  
 Required materials Required materials
  
-  * [[https://www.retroonyx.com/product-page/virtual-boy-cart-programmer|**Virtual Boy Cart Programmer by RetroOnyx**]] +  * [[https://www.retroonyx.com/product-page/virtual-boy-cart-programmer|Virtual Boy Cart Programmer by RetroOnyx]] 
-  * **MicroSD Card **(FAT32 formatted) +  * MicroSD Card (FAT32 formatted) 
-  * **USB-A male to USB-B male cable** (Easy to find. Usually used with printers.) (Note: another serial cable with one end being USB-B male may work, but that will not be documented in this guide.) (Additional note: if the USB port and/or cable cannot send enough voltage or current to power the device, the device can be modified to accept power from an external source. Some more details can be found [[https://mellottsvrpage.com/index.php/vb-cart-programmer-quick-start-guide/|//HERE//]], but will not be thoroughly documented in this guide.) +  * USB-A male to USB-B male cable (Easy to find. Usually used with printers.) (Note: another serial cable with one end being USB-B male may work, but that is not documented in this guide.) (Additional note: if the USB port and/or cable cannot send enough voltage or current to power the device, the device can be modified to accept power from an external source. Some more details can be found [[https://mellottsvrpage.com/index.php/vb-cart-programmer-quick-start-guide/|here]], but it is not thoroughly documented in this guide.) 
-  * [[https://sourceforge.net/projects/realterm/|**RealTerm**]]** or similar Serial terminal program** (RealTerm will be used in this guide, but instructions should be similar if the user is already familiar with another program.) +  * [[https://sourceforge.net/projects/realterm/|RealTerm]] or similar serial terminal program (RealTerm will be used in this guide, but instructions should be similar if the user is already familiar with another program.) 
-  * **This guide will show how to dump Virtual Boy Carts with Windows tools, if you are using another OS and would like to add your setup to the guide please contact us at <Discord link>**+  * This guide will show how to dump Virtual Boy Carts with Windows tools, if you are using another OS and would like to add your setup to the guide please [[https://hitsave.org/support-us/#work-with-us|contact us]].
  
 Notes before starting Notes before starting
  
-  * This guide is for firmware version 1.9. As firmware updates happen, the instructions in this guide may need slight alteration for different firmware versions. You can check your firmware version at the top of the startup text, accessed via the <HRST> command, or use the <GSN> command. (Note: the <GSN> command needs confirmation by me.) +  * This guide is for firmware version 1.9. As firmware updates happen, the instructions in this guide may need slight alteration for different firmware versions. You can check your firmware version at the top of the startup text, accessed via the <HRST> command, or use the <GSN> command. (Note: the <GSN> command has not yet been tested and verified to work.) 
-  * The “Mellot Programmer” GUI program by thunderstruck does not currently work with this method. That may change in the future, but this Method of the guide will only focus on use of an alternate Serial terminal program. +  * The “Mellot Programmer” GUI program by thunderstruck does not currently work with this method. That may change in the future, but this guide will only focus on use of an alternate serial terminal program.
-  * The MicroSD card must have enough storage space for the given Virtual Boy ROM file. (This is kind of a given but worth mentioning I think.)+
   * It is much preferred but not required to have a way to directly connect to the MicroSD card, via a PC or other device able to access the filesystem. (There are functions in the Programmer that seem to allow copying files from the SD card to PC over Serial, but that will not be detailed in this guide.)   * It is much preferred but not required to have a way to directly connect to the MicroSD card, via a PC or other device able to access the filesystem. (There are functions in the Programmer that seem to allow copying files from the SD card to PC over Serial, but that will not be detailed in this guide.)
   * Please remember to take basic safety precautions. Things like working with dry hands and not reaching into the ports while the device is powered will suffice 99% of the time. Use this device and guide at your own risk.   * Please remember to take basic safety precautions. Things like working with dry hands and not reaching into the ports while the device is powered will suffice 99% of the time. Use this device and guide at your own risk.
  
-==== Step 1: Safely plugging in the device ==== +==== Section 1: Safely plugging in the device ====
  
 Before you plug in the USB cable for power, plug in the Virtual Boy cartridge and MicroSD card to avoid potentially damaging any of the hardware if power was sent down a wrong pin on a connector. Before you plug in the USB cable for power, plug in the Virtual Boy cartridge and MicroSD card to avoid potentially damaging any of the hardware if power was sent down a wrong pin on a connector.
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 This safe plugging and unplugging practice is strongly recommended even when dumping multiple cartridges in one sitting. This safe plugging and unplugging practice is strongly recommended even when dumping multiple cartridges in one sitting.
  
-<image>+{{:carts:nintendo:virtualboy:vb_guide_01_microsd_location_on_design_1.jpg?240}} 
 +{{:carts:nintendo:virtualboy:vb_guide_02_microsd_location_on_design_2.jpg?240}}
  
-The MicroSD slot is located on the back of the dumper of the basic design, or on the side opposite the USB-B port on the VB-based design. In the basic design, the MicroSD card faces outwards.+The MicroSD slot is located on the back of the dumper of the basic design, or on the side opposite to the USB-B port on the VB-based design. In the basic design, the MicroSD card faces outwards.
  
-<image>+{{:carts:nintendo:virtualboy:vb_guide_03_cartridge_insert_on_design_1.jpg?240}} 
 +{{:carts:nintendo:virtualboy:vb_guide_04_cartridge_insert_on_design_2.jpeg?240}} 
 +{{:carts:nintendo:virtualboy:vb_guide_05_cartridge_pins_on_design_1.jpg?240}}
  
-The cartridge slot is located on the front of the dumper of the basic design, or on the bottom for the VB-based design. Note that, at least for the basic design, the cartridge slot is “keyed” so the cartridge can’t possibly fit facing the wrong direction. In the basic design, the cartridge faces inward (while looking at the display, you see the back of the cartridge). In the VB-based design, the cartridge faces up.+The cartridge slot is located on the front of the dumper of the basic design, or on the bottom for the VB-based design. Note that, at least for the basic design, the cartridge slot is “keyed” so the cartridge can’t possibly fit facing the wrong direction. In the basic design, the cartridge faces inward (while looking at the display, you see the back of the cartridge). In the VB-based design, the cartridge faces up.
  
 Make sure that the cartridge is firmly inserted so the pins all have solid connections. Make sure that the cartridge is firmly inserted so the pins all have solid connections.
  
-Additionally, the cartridge slot has a gentle spring-loaded mechanism to protect the pins from being bent when no cartridge is inserted. This may help fight against dust also, but proper additional care should still be taken by the user for long-term storage.+Additionally, the cartridge slot has a gentle spring-loaded mechanism to protect the pins from being bent when no cartridge is inserted. This may additionally help fight against dust, but extra care for dust-protection should be taken by the user for long-term storage.
  
-<image>+{{:carts:nintendo:virtualboy:vb_guide_06_usb_port_on_design_1.jpg?240}} 
 +{{:carts:nintendo:virtualboy:vb_guide_07_usb_port_on_design_2.jpg?240}}
  
-The USB-B port is located on the left side of the basic design, and on the side opposite to the MicroSD slot on the VB-based design.+The USB-B port is located on the left side of the basic design, and on the side opposite to the MicroSD slot on the VB-based design.
  
 Remember that the device receives power as soon as it is plugged into the PC. Remember that the device receives power as soon as it is plugged into the PC.
  
 +After the Programmer is plugged in, and the USB-A side of the cable is plugged into the PC, it’s time for Section 2.
  
- +==== Section 2: Dumping the ROM ====
-After the Programmer is plugged in, and the USB-A side of the cable is plugged into the PC, it’s time for Step 2. +
- +
-==== Step 2: Dumping the ROM ==== +
  
 After the device is plugged in, launch the RealTerm software. After the device is plugged in, launch the RealTerm software.
  
 +  * Under the "Display" tab, enable “Scrollback” and set it to a value around 200. This is useful for debugging, as more of the previous commands will remain logged on-screen.
  
 +{{:carts:nintendo:virtualboy:vb_guide_08_display_tab.png?480}}
  
-Basically…+  * **(Don't enable this unless you know what you're doing!)** If you are debugging, enable “Half Duplex” to see outgoing text. This is useful for debugging a few possible issues, but will be a little more confusing for the user.
  
-- (Not necessary, personal preference) Under the “Display” tab, enable “Half Duplex” to see outgoing text. You may also enable “Scrollback” and set it to something like 200. +{{:carts:nintendo:virtualboy:vb_guide_09_half-duplex_enable.png?240}}
-<image> +
-- Under the “Port” tab, set “Baud” to 500000 (yes, 500,000). Set “Parity” to none, “Data Bits” to 8, “Stop Bits” to 1, and “Hardware Flow Control” to none. +
-<image> +
-- Set the “Port” drop-down box to whichever COM port is to be used. To do this… click on the entry that says “(double click to scan ports)”. Then, click on the drop-down box again. Select the port which applies to you. My port is “3=\USBSER000” or just “3”. +
-<image> +
-- After setting these values, click “Change” to apply changes. +
-<image> +
-- Click “Open”, so now the button is depressed. This means communication is open. Switch to the “Send” tab. +
-<image> +
-- At this point, you can start receiving data! To send commands, click on the top left input-box (still under the “Send” tab), type the command, then click the button to the right of it that says “Send ASCII”. (NoteIIRC this is correct, but if not then try the “Send Numbers” button.) +
-You may start receiving data from the Programmer. Also before now, the display on the Programmer may have turned on already. If either of these is not the case, send a <HRST> command (hardware reset). +
-- Either earlier or just now, the display should play a short animation, then stop and say “VB Cartridge Programmer”. +
-<image> +
-- And on the PC, it should tell you a bit about the hardware info. (You may have to resize the window!) This info includes the message “VB Programmer lives!” along with the device's Firmware Version (FW VER), Serial Number (SN), MicroSD card capacity and format, and info about the Virtual Boy cartridge inserted. +
-- If the cartridge info says “Unknown flashrom”, that is 100% normal! That just means the device wasn’t able to auto-detect the size of the ROM, a feature only used by flash cartridges by RetroOnyx / Mellott. (And possibly more in the future, but certainly no old retail titles.+
-<image>+
  
-To verify that the commands used in this guide are available to yousend the <PM> command to see the Programmer MenuIf it doesn’t display properlymake sure the window is large enough to fit all the text. This will tell you all of the available commands for your firmware version. +  * Under the “Port” tabset “Baud” to 500000 (that's 500,000)Set “Parity” to none“Data Bits” to 8, “Stop Bits” to 1, and “Hardware Flow Control” to none. 
-<image> +  * Click the drop-down box next to the word "Port" inside the Port tabClick on the entry that says "(double click to scan ports)". Thenclick on the drop-down box againSelect the newly appeared port which applies to your setup. For examplein this image the port is "3=\USBSER000" or just "3".
-First, it is required to set the size of the ROMFind your game in the table belowand send the corresponding ROM Size CommandThe commands follow the format <SFS_XX>where “XX” is either 24, 27, or 28(Note: I need to add images.)+
  
-- In case you don’t know the ROM size of your cartridge, and/or your game isn’t in the list shown in this guide, you can set it to the maximum(?) size using the command <SFS_28>This is equivalent to about 32 MB. (NoteI don’t fully grasp the math behind this commandPlease double-check my work. Apologies if I’m wrong.)+{{:carts:nintendo:virtualboy:vb_guide_10_port_tab.png?480}} 
 +{{:carts:nintendo:virtualboy:vb_guide_11_click_to_scan_ports.png?480}} 
 +{{:carts:nintendo:virtualboy:vb_guide_12_port_3_usbser000.png?480}}
  
-- Note: if the size is set incorrectlyundocumented behavior can occurIf the size is too smallit will cut off the ROM data too earlyIf the size is too largethe data will start repeating. If you don’t know the correct size (as in the preceding bullet point a), and you set it to the wrong ROM size, you will just have to have the Overdump trimmedThis can be done in a hex editor like HxD, or with the help of a community member.+  * After setting these valuesclick “Change” to apply changes. 
 +  * Click “Open”so now the button appears pressed-inThis means communication is openyou can start sending and receiving dataYellow text may or may not appear in the black area of the window.
  
-- Note 2If you happen to be dumping the ROM from a RetroOnyx / Mellott flash cartridge for which the Programmer was able to auto-detect the flash ROM size, part 11 is not necessaryThis case will be quite rare. If you don’t know, then don’t worry about this note.+{{:carts:nintendo:virtualboy:vb_guide_13_click_change.png?480}} 
 +{{:carts:nintendo:virtualboy:vb_guide_15_click_open_yellow_text.png?480}}
  
-|**Game**|**ROM Size Command**|**ROM Size (bytes)**| +  Switch to the "Send" tab. To send commands, click on the top left input-box (under the “Send” tab, not the black area), type the command, then click the button to the right of it that says “Send ASCII”. (All commands to the VB Cart Programmer are in ASCII.) Any invalid commands will be ignored. 
-|        |                    |                    | +  As mentioned prior, yellow text should have appeared in the black area of the window. Additionally, the display on the Programmer device should have turned on. If one or both of these is not true, send a <HRST> command (hardware reset). 
-|        |                    |                    | +  Either earlier or just now, the display should have played a short animation, then stop and say “VB Cartridge Programmer”. 
-|        |                    |                    |+  And on the PC, the yellow text should tell you a bit about the hardware info. (You may have to resize the window!) This info includes the message “VB Programmer lives!” along with the device's Firmware Version (FW VER), Serial Number (SN), MicroSD card capacity and format, and info about the Virtual Boy cartridge inserted. 
 +  If the cartridge info says “Unknown flashrom”, that is 100% normal! That just means the device wasn’t able to auto-detect the size of the ROM, a feature only contained in flash cartridges by RetroOnyx / Kevin Mellott (and possibly more in the future, but certainly no old retail cartridges).
  
 +{{:carts:nintendo:virtualboy:vb_guide_16_send_tab.png?480}}
 +{{:carts:nintendo:virtualboy:vb_guide_17_lcd_boot.jpg?480}}
  
-- The PC should ask you to enter a numbereither 0 or 1, and press Enter. At this pointour method of input will change. Click the bottom of the black areabelow the yellow text. Make a choice: either 0 or 1. Choice 0 is to automatically name the file, based on text characters fetched from the cartridge/ROM header, and Choice 1 is to manually name the file.Personally I prefer 1 to avoid any potential issues due to invalid text characters in the filenameor if the cartridge Header can’t be properly read.+  * Optionallyto verify that the commands used in this guide are available to yousend the <PM> command to see the Programmer Menu. If it doesn’t display properlymake sure the window is large enough to fit all the text. This will tell you all of the available commands for your firmware version. 
 +  * Note that your list of commands may not perfectly match the list shown in this image. Namely it may be missing commands RDR, RGH, RSD, RST, SC, and SSN_XXXThose four commands are not required for dumping the ROMso don'worry. //(Editor's note: This discrepancy needs to be explained betterI don't know/remember why it acts like this sometimes. -CS)//
  
-- If you chose 0 and it gave an error, please try again from 12 and select 1. If option 0 worked, you can skip to step 15.+{{:carts:nintendo:virtualboy:vb_guide_19_pm_command.png?480}}
  
-Also, the Programmer display will say Reading” as it waits for your input.+  * First, it is required to set the size of the ROM. Find the game on the [[https://datomatic.no-intro.org/index.php?page=search&op=datset&s=15&sel_s=15&text=&where=1&button=Search|No-Intro DAT-o-MATIC list of dumped Virtual Boy cartridges]]check the Size (in bytes), refer to the table below, and send the corresponding ROM Size Command. The commands follow the format <SFS_XX>, where XX” is an exponent: ROM Size (bits) = 2 ^ XX. (XX can be 24, 27, or 28, and other sizes.) 
 +  * If you don't know or can't determine the ROM size of a cartridge, it is recommended to try <SFS_24>. This command is for a size of 4 MB (16 Megabits), which was the largest ROM size of any retail titleAlternatively try <SFS_28> for a size of 32 MB (256 Megabits), which is the size of the largest documented flash cart. 
 +  * Note: if the size is set incorrectly, undocumented behavior can occur. If the size is too small, it will cut off the ROM data too early. If the size is too large, the data will start repeating. If you don’t know the correct size, and you set it to the wrong ROM size, you will just require the Overdump to be trimmed. This can be done in a hex editor like HxD, and/or with the help of a community member. 
 +  * Note 2: If you happen to be dumping the ROM from a RetroOnyx / Mellott flash cartridge of which the Programmer was able to auto-detect the Flash ROM size, the <SFS_XX> command is not necessary. This case will be quite rare. (If you don’t know what this means, ignore this!)
  
-<image>+<code> 
 +|**Command**|**Size (Bytes)**|**MB**|**Mbit**| **bits**|**Notes** 
 +|   <SFS_22>         524288|   0.5|       4|  4194304|Smallest retail cart 
 +|   <SFS_23>        1048576|     1|       8|  8388608| 
 +|   <SFS_24>        2097152|     2|      16| 16777216|Largest retail cart 
 +|   <SFS_25>        4194304|     4|      32| 33554432|Hyper Fighting (Aftermarket) 
 +|   <SFS_26>        8388608|     8|      64| 67108864| 
 +|   <SFS_27>       16777216|    16|     128|134217728| 
 +|   <SFS_28>       33554432|    32|     256|268435456|Largest flash cart 
 +</code>
  
 +//(Editor's note 1: I have unfortunately not tested all of these commands to ensure they work. -CS)
 +(Editor's note 2: We could use another image right here, showing the <SFS_XX> command.)//
  
-- If you chose 1you must now “Enter a short file name and press Enter.” You can type in a filename in the black area, then press Enter. The filename doesn’t matter, but certain characters may cause errors. So choose something simple like “dump.vb”. File extension also does not matter. +After the correct ROM size is set, the device is ready to dump the ROM.
-- If you enabled “Half Duplex” back in part 1, you should see both a red and a yellow text character for whatever you type. Don’t worry, it’s only doubled-up because of the way it displays. If “Half Duplex” is disabled, those inputted text characters should just be yellow. +
-<image>+
  
-(Note! This is the part that the aforementioned GUI program by thunderstruck gets stuck on. I don’t know the solution.+  * Send the command <RDF> (Read Flash). 
-Now, after you hit Enter the ROM should begin dumping. It will take a few minutesThe terminal window will display dots to show it is still connected and receiving data, and the Programmer display will show a % completion barWhen it is finished, the Programmer will display “Read to SD Completed! +  * The PC should ask you to enter a number: either 0 or 1. At this point, our method of input will change. Click the bottom of the black area, below the yellow text. Now make a choiceeither 0 or 1, then press Enter. Option 0 is to automatically name the file based on text characters fetched from the cartridge/ROM header, and Option 1 is to manually name the fileOption 1 is generally recommended to avoid any potential issues with invalid text characters. 
-<image> +  * If you chose Option 0 and it gave an errorplease try again, send the <RDF> command, and select Option 1. If Option 0 worked, you can skip down a few steps. 
-<image> +  * The Programmer display will say Reading” as it waits for your input.
-<image>+
  
-- You can now unplug the USB cable from both the PC and the Programmer and safely remove both the Virtual Boy cartridge and the MicroSD cardPlug the MicroSD card into your PC, and the ROM file should be located in a folder titled “ROM_READ”.<HTML></li></HTML><HTML></ol></HTML>+{{:carts:nintendo:virtualboy:vb_guide_20_rdf_command.png?480}} 
 +{{:carts:nintendo:virtualboy:vb_guide_21_lcd_reading.jpg?480}}
  
-Step 3Dumping the SRAM+  * If you chose Option 1, you must now “Enter a short file name and press Enter.” You can type in a filename in the black area, then press Enter. The filename doesn’t matter, something simple like “dump.vb” works fine. File extension also does not matter, and can optionally be left off. (Note: the software used, both the Serial program and the Windows operating system for file management, might run into errors if the filename contains an invalid and/or non-ASCII text character.) 
 +  * If, for debugging purposes, at the beginning you enabled “Half Duplex” in the Display tab, you will see both a red and a yellow text character for whatever you type. Don’t worry, it’s only doubled-up because of this option. If “Half Duplex” is disabled, those inputted text characters will appear yellow and not doubled.
  
-Not documented yet.+{{:carts:nintendo:virtualboy:vb_guide_27_filename_cleaned-up-22.png?480}} 
 +{{:carts:nintendo:virtualboy:vb_guide_22_filename_half-duplex-double-text.png?480}}
  
-When dumping more than one cartridge...+//(Editor's note: This is the part that the alternative GUI program by thunderstruck gets stuck onI don’t know/remember the solution at the moment-CS)//
  
-  * Remember that the safe plugging and unplugging practice detailed in Step 1 and at the end of Steps 2 and 3 is still strongly recommended when dumping multiple cartridges in one sitting. +  * After you hit Enter, the ROM should begin dumping. It will take a few minutes. The terminal window will display dots to show it is still connected and receiving dataand the Programmer display will show a % completion barWhen it is finished, the Programmer will display “Read to SD Completed!”
-  * Additionallyif the RealTerm software is already active when plugging in the Programmer, glitchy undocumented behavior can occurThis probably won’t affect regular usebut if something seems broken then try restarting the software as well as replugging the Programmer.+
  
-External Links+{{:carts:nintendo:virtualboy:vb_guide_23_dumping.png?480}} 
 +{{:carts:nintendo:virtualboy:vb_guide_24_dump_complete.png?480}}
  
-  - Virtual Boy Cart Programmer order page. [[https://www.retroonyx.com/product-page/virtual-boy-cart-programmer|//https:%%//%%www.retroonyx.com/product-page/virtual-boy-cart-programmer//]] +{{:carts:nintendo:virtualboy:vb_guide_25_lcd_reading_in_progress.jpg?480}} 
-  - VB Cart Programmer Quick Start Guide. [[https://mellottsvrpage.com/index.php/vb-cart-programmer-quick-start-guide/|//https:%%//%%mellottsvrpage.com/index.php/vb-cart-programmer-quick-start-guide///]] +{{:carts:nintendo:virtualboy:vb_guide_26_lcd_read_to_sd_complete.jpg?480}}
-  - VB Cart Programmer Build (DIY Build Guide including firmware and 3D print design files). [[https://mellottsvrpage.com/index.php/vr-cart-programmer-build/|//https:%%//%%mellottsvrpage.com/index.php/vr-cart-programmer-build///]] +
-  - No-Intro DAT-o-MATIC list of dumped Virtual Boy cartridges. [[https://datomatic.no-intro.org/index.php?page=search&op=datset&s=15&sel_s=15&text=&where=1&button=Search|//https:%%//%%datomatic.no-intro.org/index.php?page=search&op=datset&s=15&sel_s=15&text=&where=1&button=Search//]]+
  
 +  * You can now unplug the USB cable from both the PC and the Programmer, and safely remove both the Virtual Boy cartridge and the MicroSD card. Plug the MicroSD card into your PC, and the ROM file should be located in a folder on the root titled "ROM_READ".
  
-==== Method 2 ==== +When dumping more than one cartridge...
- +
-Description, tools needed, and expected outcome +
- +
-===== Verification ===== +
- +
-Description of how to verify that is a dump is correct. +
- +
-===== Gathering Dump Info ===== +
- +
-<code -> +
-Dumping tool:  +
-Dumper:  +
-Affiliation:  +
-Dump creation date:  +
-Dump release date:  +
- +
-Title:  +
-Region:  +
-Edition:  +
-Languages:  +
-Language Select:  +
-WikiData ID: +
- +
-Size:  +
-CRC32:  +
-MD5:  +
-SHA-1:  +
-SHA-256:  +
-</code>+
  
-  * General Note: If you are submitting this info to a person/group in order for them to add it to a database, you can skip the transcription of some things, and leave it to them. But it can make the process smoother if you do the transcription yourself.+  * Remember that the safe plugging and unplugging practice detailed in Section 1 and at the end of Section 2 is still strongly recommended when dumping multiple cartridges in one sitting. 
 +  * Additionallyif the RealTerm software is already active (and communication Open) when plugging in the Programmer, glitchy undocumented behavior can occur. This probably won’t affect regular use, but if something unexpectedly doesn't work then try restarting the software as well as re-plugging the Programmer.
  
-===== Submitting Dump Info =====+==== External Links ====
  
-Point to external submission information for No-Intro/Redump.+  * Virtual Boy Cart Programmer order page. [[https://www.retroonyx.com/product-page/virtual-boy-cart-programmer]] 
 +  * VB Cart Programmer Quick Start Guide. [[https://mellottsvrpage.com/index.php/vb-cart-programmer-quick-start-guide/]] 
 +  * VB Cart Programmer Build (DIY Build Guide including firmware and 3D print design files). [[https://mellottsvrpage.com/index.php/vr-cart-programmer-build/]] 
 +  * No-Intro DAT-o-MATIC list of dumped Virtual Boy cartridges. [[https://datomatic.no-intro.org/index.php?page=search&op=datset&s=15&sel_s=15&text=&where=1&button=Search]]
  
 +===== Gathering and Submitting Dump Info =====
 +{{wst>see_submission_page}}
  
  • carts/nintendo/virtualboy.1632147301.txt.gz
  • Last modified: 2021/09/20 14:15
  • by hiccup