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| carts:sony:vita [2022/01/07 19:19] – [Method 1 - PSVgameSD + PSVStrip Method] hiccup | carts:sony:vita [2026/01/02 23:13] (current) – {{wst>dumping_important_notes}} hiccup | ||
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| {{wst> | {{wst> | ||
| - | todo: rewrite, add info on what to do with the data that is stripped by PSVStrip, and mention that its probably best to dump all carts both with PSVGameSD and NoNpDrm. | + | {{wst> |
| ===== Introduction ===== | ===== Introduction ===== | ||
| + | {{wst> | ||
| - | The PlayStation | + | ==== Vita-specific important notes ==== |
| + | === grw0 partition === | ||
| + | Currently there is no known method to dump games with the writable partition (grw0) without the system initialising/ | ||
| - | Highly recommend reading [[https:// | + | Japan box front |
| - | ===== Methods ===== | + | {{: |
| - | - [[#Method 1 - PSVgameSD + PSVStrip Method|PSVgameSD + PSVStrip Method]] | + | Japan box back |
| - | - [[#Method 2 - NoNpDrm Method|NoNpDrm Method]] | + | |
| - | ==== Method 1 - PSVgameSD + PSVStrip Method ==== | + | {{: |
| - | This method involves creating a dump of the cart after the block-level encryption has been " | + | USA box front |
| - | === NOTE: Compatibility with game cards that have grw0: partition === | + | {{:carts:sony: |
| - | There are some game cards that have a writeable partition called " | + | USA box back |
| - | Currently, those types of game cards can be dumped, but the " | + | {{: |
| - | Due to the partition being used by the game, if the a dump is mounted with the PSVgameSD app, bad behavior is expected to happen, at least when trying to save or updating the game. //Further research on this is needed.// | + | |
| - | Due to this, dumps coming from game cartridge with a " | + | Europe box front |
| - | You can easily confirm if a game cartridge has " | + | {{:carts: |
| - | Please, even if are not interested in dumping, helping us identifying these kind of game cartridge would be really useful. | + | Europe box back |
| - | **Games confirmed to have " | + | {{:carts: |
| + | **List of game carts that are suspected (plus some confirmed) to contain a grw0 partition: | ||
| < | < | ||
| - | Epic Mickey 2 | + | Army Corps of Hell (Europe) //confirmed |
| - | Persona 4 Golden | + | Asphalt Injection |
| - | Muramasa Rebirth | + | Asphalt Injection (USA) |
| - | </code> | + | BlazBlue Extend (Japan) |
| - | < | + | Chikyuu Boueigun Portable 3 (Japan) |
| - | [PCSB-00050] Army Corps of Hell [EU] | + | Dark Quest - Alliance (Japan) // |
| - | [PCSB-00135] LEGO Batman | + | DJ Max Technika Tune (Japan) // |
| - | [PCSB-00304] LEGO Legends of Chima - Laval' | + | Dungeon Hunter - Alliance (USA) // |
| - | [PCSE-00237] LEGO Legends of Chima - Laval' | + | F1 2011 (Japan) // |
| - | [PCSB-00103] LEGO Harry Potter | + | Fifa Football (France) // |
| - | [PCSB-00071] Michael Jackson | + | FIFA Football (Germany) // |
| - | [PCSE-00119] Ragnarok Ace [USA] | + | FIFA Football (Italy) // |
| - | [VCAS-32024] Ragnarok Ace [Asia] | + | Fifa Football (Spain) // |
| - | [PCSE-00015] Shinobido | + | FIFA World Class Soccer (Japan) |
| - | [PCSB-00166] | + | Haiyore Nyaruko-san - Meijou Shi Gatai Game no You na Mono (Japan) // |
| - | [PCSE-00012] | + | Jak and Daxter (USA) |
| - | [PCSB-00065] Super Monkey Ball: Banana Splits [EU] | + | Jigoku no Gundan (Japan) // |
| - | [PCSE-00017] Super Monkey Ball: Banana Splits [USA] | + | Katamari Damashii No vita (Japan) // |
| - | [PCSF-00247] The Jak and Daxter Trilogy [EU] | + | Kyokugen Dasshutsu ADV Zen' |
| - | [PCSB-00047] | + | Little Busters (Japan) |
| - | [PCSB-00031] | + | Lord of Apocalypse (Japan) //Confirmed |
| - | [PCSG-00018] Katamari Damacy No-Vita [JP] | + | Mahjong Kakutou Club (Japan) |
| + | Michael Jackson | ||
| + | Michael Jackson - The Experience HD (Europe) // | ||
| + | Mortal Kombat (USA) | ||
| + | Naitei Shuukatsu Kanzen Taisaku (Japan) | ||
| + | NextRev - Care Manager Shiken (Japan) // | ||
| + | NextRev - Chuushou Kigyou Shindanshi Shiken 1 (Japan) // | ||
| + | NextRev - Chuushou Kigyou Shindanshi Shiken | ||
| + | NextRev | ||
| + | NextRev | ||
| + | NextRev | ||
| + | NextRev | ||
| + | NextRev | ||
| + | NextRev | ||
| + | NextRev | ||
| + | NextRev | ||
| + | NextRev | ||
| + | NextRev | ||
| + | NextRev | ||
| + | NextRev - Kihon Jouhougijutsusha Shiken (Japan) // | ||
| + | NextRev - Ouyou Jouhougijutsusha Shiken (Japan) // | ||
| + | NextRev - Sharoushi Shiken (Japan) // | ||
| + | Ninja Gaiden Sigma Plus (Japan) // | ||
| + | Oboro Muramasa (Japan) // | ||
| + | Orgarythm (Japan) | ||
| + | Persona 4 The Golden (The Best) (Japan) // | ||
| + | Power Smash 4 (Japan) // | ||
| + | Ragnarok Odyssey (Japan) // | ||
| + | Ragnarok Odyssey (USA) | ||
| + | Sangoku Musou Next (Japan) // | ||
| + | Sengoku Hime 3 (Japan) | ||
| + | Shin Kamaitachi no Yoru (The best) (Japan) // | ||
| + | Shinobidou | ||
| + | Shinobidou 2 (Japan) // | ||
| + | Silent Hill - Book of Memories (USA) | ||
| + | Spy Hunter | ||
| + | Sumi Oni (Japan) // | ||
| + | Super Monkey Ball - Tokumori Asobiita (Japan) // | ||
| + | Supremacy MMA Unrestricted (USA) | ||
| + | Suugaku Rikiou | ||
| + | Suugaku Rikiou | ||
| + | Suugaku Rikiou | ||
| + | Tetris Ultimate (USA) | ||
| + | Time Travelers (Japan) // | ||
| + | TOEIC TEST Jissen Tokkun (Japan) | ||
| + | Tokushu Houdoubu (Japan) // | ||
| + | Touch My Katamari | ||
| + | Ultimate Marvel vs. Capcom 3 (Japan) | ||
| + | Valhalla Knights 3 (Japan) //Confirmed | ||
| + | Virtua Tennis 4 (US) //Suspected but the case still indicates the need for a memory card | ||
| </ | </ | ||
| + | |||
| + | |||
| + | === Blackfin === | ||
| + | If you own a Blackfin backup device for the Vita, or have more information about its workings, please get in contact, as it could help with reverse engineering the cart protocol. | ||
| + | |||
| + | ===== Methods ===== | ||
| + | |||
| + | - [[#Vita console with homebrew]] | ||
| + | |||
| + | ==== Vita console with homebrew ==== | ||
| + | |||
| + | This method involves creating a dump of the cart after the block-level encryption has been " | ||
| + | |||
| + | Technical Note: There are some game cards that have a writable partition called " | ||
| ===Tools=== | ===Tools=== | ||
| Line 66: | Line 131: | ||
| * [[https:// | * [[https:// | ||
| * [[https:// | * [[https:// | ||
| + | * [[https:// | ||
| + | === Before Dumping === | ||
| + | |||
| + | 1. Check if the game you are dumping is in the list above. | ||
| + | |||
| + | 2. If it is and it is sealed consider waiting before dumping. These games are special cases and it'd really help the preservation community if you could hold on to them sealed until we find the best way to dump them as faithfully as possible. Such a method is currently being investigated and this guide will be updated once more is found on the subject. Of course no one is forcing you to wait and the process below will work just fine, but just know that it'll invalidate this particular dump to be submitted to No-Intro. In the best case scenario your dump will probably be flagged as Bad. | ||
| + | |||
| + | 3. If your game is sealed or is not already installed (ie: There' | ||
| + | |||
| + | 4. If your game was bought used or already played and/or installed in your vita you can ignore the previous warning. | ||
| === Dumping === | === Dumping === | ||
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| 5. Process should start automatically, | 5. Process should start automatically, | ||
| - | 6. If the dump was successful, a FILENAME.psv dump file will be stored in the " | + | 6. If the dump was successful, a .psv dump file will be stored in the " |
| 7. In order to transfer it to a PC, enter VitaShell and then connect your PS Vita to the PC using a USB cable. Open the VitaShell settings menu by pressing the START button of your PlayStation Vita. Once opened, go to the "USB device" | 7. In order to transfer it to a PC, enter VitaShell and then connect your PS Vita to the PC using a USB cable. Open the VitaShell settings menu by pressing the START button of your PlayStation Vita. Once opened, go to the "USB device" | ||
| Line 89: | Line 164: | ||
| ===PSVStrip treatment=== | ===PSVStrip treatment=== | ||
| - | To be able to compare your dump to other dumps for verification purposes you have to remove the license information using PSVStrip: | + | To be able to compare your dump to other dumps for verification purposes you have to remove the license information using [[https:// |
| < | < | ||
| - | |||
| - | Another method for users on Mac and Linux is described on the [[https:// | ||
| - | |||
| - | Once that's complete, you can continue to [[# | ||
| - | |||
| - | |||
| - | ==== Method 2 - NoNpDrm Method ==== | ||
| - | |||
| - | This method extracts the encrypted game files from the Game Card as they are and generates a fake license in order to make them usable. This is not a perfect dump from the game cartridges, but will still keep all the original game related loose files (but not the raw filesystem data) inside the game cartridge without being modified or patched, and it preserves games with the " | ||
| - | |||
| - | === Tools === | ||
| - | |||
| - | * A PlayStation Vita (1000 original model or 2000 revision model) | ||
| - | * At Vita Memory Card (minimum 4GB) - (optional, this method can be used with " | ||
| - | * [[https:// | ||
| - | * [[https:// | ||
| - | * [[https:// | ||
| - | |||
| - | === Dumping === | ||
| - | |||
| - | 1. Having the game card inserted in the Vita, use VitaShell to navigate through the Vita's file system and look for the " | ||
| - | |||
| - | 2. The game files are stored in " | ||
| - | |||
| - | 3. You now have two options: | ||
| - | |||
| - | 3.1 Fast PC transfer: You can mount the Game Card over USB. To do so, open VitaShell settings menu by pressing the START button of your PS Vita. Once opened, go to the "USB device" | ||
| - | |||
| - | 3.2 Copying files to the Memory Card and then transferring these to PC. Use VitaShell to copy the " | ||
| === Applying a Fake License === | === Applying a Fake License === | ||
| - | To finish the dump we must generate a fake license file. For this, you need to launch the game in your Vita as you were going to play it, with the NoNpDrm plugin enabled. As soon as you start it, exit the game and enter VitaShell. | + | To finish the dump we must generate a fake license file. For this, you need to launch the game (original cart or unstripped .psv) in your Vita as you were going to play it, with the NoNpDrm plugin enabled. As soon as you start it, exit the game and enter VitaShell. |
| - | The license to be faked will be a " | + | The license to be faked will be a " |
| - | Copy this file from the Vita to the PC. Rename it as " | + | Copy this file from the Vita to the PC. Rename it to match your psv file, but with a ".rif" |
| - | + | ||
| - | Once that's complete, you can continue to [[# | + | |
| ===== Gathering and Submitting Dump Info ===== | ===== Gathering and Submitting Dump Info ===== | ||
| - | + | {{wst> | |
| - | See [[submission: | + | |