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carts:sony:vita [2026/11/06 14:29] – Add GcToolKit + petra dumping method, update other information kaoscarts:sony:vita [2026/11/10 14:33] (current) – [Vita-specific important notes] kaos
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 ==== Vita-specific important notes ==== ==== Vita-specific important notes ====
 === grw0 partition ===  === grw0 partition === 
-Currently there is no known method to dump games with the writable partition (grw0) without the system initialising/modifying the filestystem. It may be best to keep unused grw0 carts unused (not inserted into a system) until a method is found. If the game box doesn't have "memory card required" on it (see images below), it is likely to be a grw0 cart, however this isn't a foolproof method.+Some Vita cartridges have a writable partition called grw0. You can identify cards that may have this partition by looking for game cases that do not have a 'Memory Required' badge; these are almost all early titles.
  
 Japan box front Japan box front
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 Sangoku Musou Next (Japan) //Confirmed Sangoku Musou Next (Japan) //Confirmed
 Sengoku Hime 3 (Japan) Sengoku Hime 3 (Japan)
-Shin Kamaitachi no Yoru (The best) (Japan) //confirmed+Shin Kamaitachi no Yoru (Original, the Best releases) (Japan) //confirmed
 Shinobidou 2 (US) //Suspected but the case still indicates the need for a memory card Shinobidou 2 (US) //Suspected but the case still indicates the need for a memory card
 Shinobidou 2 (Japan) //Confirmed Shinobidou 2 (Japan) //Confirmed
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 1. Check if the game you are dumping is in [[#grw0 partition]] list above. 1. Check if the game you are dumping is in [[#grw0 partition]] list above.
  
-2. If it is and it is sealed, consider waiting before dumping. These games are special cases and it would really help the preservation community if you could hold on to them sealed until we find the best way to dump them as faithfully as possible. Such a method is currently being investigated and this guide will be updated once more is found on the subject.  +2. If your game is sealed or is not already installed (i.e. there's no bubble for this game on your home screen yet) **DO NOT** insert the game in the console yet. 
- +
-If you would still like to dump it: +
- +
-3. If your game is sealed or is not already installed (i.e. there's no bubble for this game on your home screen yet) **DO NOT** insert the game in the console yet. +
  
   * For PSVGameSD, launch the **Virtual GC** bubble as in step 1.   * For PSVGameSD, launch the **Virtual GC** bubble as in step 1.
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 Only then insert the cart into your Vita. This should prevent the console from modifying anything on the game card if you happen to have a writable game card.  Only then insert the cart into your Vita. This should prevent the console from modifying anything on the game card if you happen to have a writable game card. 
  
-4. If your game was bought used or already played and/or installed in your Vita, you can ignore the previous warning.+3. If your game was bought used or already played and/or installed in your Vita, you can ignore the previous warning.
  
 ==== Vita console with GcToolKit + petra ==== ==== Vita console with GcToolKit + petra ====
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 5. Select a device to backup to. 'ux0' is your Vita memory card (or SD card with a psvsd installed). 'Save to Network' allows sending files over the Vita's Wi-Fi connection with an assistant tool in the [[https://github.com/oestriot/GcToolKit/releases|GcToolKit repository]] (GcNetworkBackup), but it is very slow. This guide will use 'ux0'. Press your system's confirmation button. 5. Select a device to backup to. 'ux0' is your Vita memory card (or SD card with a psvsd installed). 'Save to Network' allows sending files over the Vita's Wi-Fi connection with an assistant tool in the [[https://github.com/oestriot/GcToolKit/releases|GcToolKit repository]] (GcNetworkBackup), but it is very slow. This guide will use 'ux0'. Press your system's confirmation button.
  
-6. Wait for the backup to complete. The process will usually take under 10 minutes. The file will be saved to the root of the memory card.+6. Wait for the backup to complete. The process will usually take under 10 minutes. The file will be saved to ux0:bak/.
  
 7. Eject the game card from the Vita once the dump is complete. 7. Eject the game card from the Vita once the dump is complete.
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 ===== Applying a Fake License ===== ===== Applying a Fake License =====
  
-To finish the dump we must generate a fake license file. For this, you need to launch the game on your Vita as if you were going to play it, with the NoNpDrm plugin enabled. As soon as you start it, exit the game and enter VitaShell.+This step is not necessary for submission to No-Intro, but can be useful for using your dumps on a console if you choose to do so. 
 + 
 +Generate a fake license file by launching the game on your Vita as if you were going to play it, with the NoNpDrm plugin enabled. As soon as you start it, exit the game and enter VitaShell.
    
 The license to be faked will be a ".rif" file with a long name, which should be stored at "ux0:nonpdrm/license/app/TITLE_ID/6488b73b912a753a492e2714e9b38bc7.rif". The TITLE_ID should be in the filename of your dumped file (of the format AAAA#####). The license to be faked will be a ".rif" file with a long name, which should be stored at "ux0:nonpdrm/license/app/TITLE_ID/6488b73b912a753a492e2714e9b38bc7.rif". The TITLE_ID should be in the filename of your dumped file (of the format AAAA#####).