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carts:sony:vita [2026/11/06 23:29] – Remove grw0 warnings now that we know what's in a 'sealed' grw0 partition (thanks Aringon!) kaoscarts:sony:vita [2026/11/10 14:33] (current) – [Vita-specific important notes] kaos
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 Sangoku Musou Next (Japan) //Confirmed Sangoku Musou Next (Japan) //Confirmed
 Sengoku Hime 3 (Japan) Sengoku Hime 3 (Japan)
-Shin Kamaitachi no Yoru (The best) (Japan) //confirmed+Shin Kamaitachi no Yoru (Original, the Best releases) (Japan) //confirmed
 Shinobidou 2 (US) //Suspected but the case still indicates the need for a memory card Shinobidou 2 (US) //Suspected but the case still indicates the need for a memory card
 Shinobidou 2 (Japan) //Confirmed Shinobidou 2 (Japan) //Confirmed
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 5. Select a device to backup to. 'ux0' is your Vita memory card (or SD card with a psvsd installed). 'Save to Network' allows sending files over the Vita's Wi-Fi connection with an assistant tool in the [[https://github.com/oestriot/GcToolKit/releases|GcToolKit repository]] (GcNetworkBackup), but it is very slow. This guide will use 'ux0'. Press your system's confirmation button. 5. Select a device to backup to. 'ux0' is your Vita memory card (or SD card with a psvsd installed). 'Save to Network' allows sending files over the Vita's Wi-Fi connection with an assistant tool in the [[https://github.com/oestriot/GcToolKit/releases|GcToolKit repository]] (GcNetworkBackup), but it is very slow. This guide will use 'ux0'. Press your system's confirmation button.
  
-6. Wait for the backup to complete. The process will usually take under 10 minutes. The file will be saved to the root of the memory card.+6. Wait for the backup to complete. The process will usually take under 10 minutes. The file will be saved to ux0:bak/.
  
 7. Eject the game card from the Vita once the dump is complete. 7. Eject the game card from the Vita once the dump is complete.
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 ===== Applying a Fake License ===== ===== Applying a Fake License =====
  
-To finish the dump we must generate a fake license file. For this, you need to launch the game on your Vita as if you were going to play it, with the NoNpDrm plugin enabled. As soon as you start it, exit the game and enter VitaShell.+This step is not necessary for submission to No-Intro, but can be useful for using your dumps on a console if you choose to do so. 
 + 
 +Generate a fake license file by launching the game on your Vita as if you were going to play it, with the NoNpDrm plugin enabled. As soon as you start it, exit the game and enter VitaShell.
    
 The license to be faked will be a ".rif" file with a long name, which should be stored at "ux0:nonpdrm/license/app/TITLE_ID/6488b73b912a753a492e2714e9b38bc7.rif". The TITLE_ID should be in the filename of your dumped file (of the format AAAA#####). The license to be faked will be a ".rif" file with a long name, which should be stored at "ux0:nonpdrm/license/app/TITLE_ID/6488b73b912a753a492e2714e9b38bc7.rif". The TITLE_ID should be in the filename of your dumped file (of the format AAAA#####).