submission:nintendo-carts

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
submission:nintendo-carts [2021/10/11 18:48]
jonasrosland
submission:nintendo-carts [2021/10/12 00:23]
jonasrosland ↷ Page name changed from submission:no-intro to submission:nintendo-carts
Line 1: Line 1:
 ===== Gathering Dump Info for No-Intro ===== ===== Gathering Dump Info for No-Intro =====
 +==== Common dump info structure ====
  
 <code -> <code ->
-Dumping tool: +Dumping tool and version
 Dumper:  Dumper: 
 Affiliation:  Affiliation: 
Line 15: Line 16:
 Language Select:  Language Select: 
 WikiData ID: WikiData ID:
 +
 +ROM Region:
 +ROM Revision:
 +ROM Serial:
  
 Size:  Size: 
Line 23: Line 28:
  
 Physical Media Serial 1:  Physical Media Serial 1: 
-Physical Media Serial 2: +Physical Media Serial 2:
 PCB Serial:  PCB Serial: 
 ROM Chip Serial 1:  ROM Chip Serial 1: 
 +ROM Chip Serial 2:
 +ROM Chip Serial 3:  
 Box Serial 1:  Box Serial 1: 
 Box Serial 2:  Box Serial 2: 
Line 38: Line 45:
 </code> </code>
  
-  * General Note: If you are submitting this info to a person/group in order for them to add it to a database, you can skip the transcription of some things, and leave it to them. But it can make the process smoother if you do the transcription yourself. +==== Detailed information ==== 
-  * Link(s): Link to release post/page, if applicable. + 
-  * Cart Images: Back and front. + 
-  * Box Barcode: Keep the spaces. It should be verified against the barcode itself by using barcode scanning software and using the check digit. +General Note: If you are submitting this info to a person/group in order for them to add it to a database, you can skip the transcription of some things, and leave it to them. But it can make the process smoother if you do the transcription yourself. 
-  * PCB SerialUse for ''▼'' for the triangle character, one space character ('' '') for each empty "slot" and ''•'' for the small circle characters (which don't always appear).+  * **Link(s)**: Link to release post/page, if applicable. 
 +  * **Languages/Language Select**: Some games either show a language selection screen at startup or in the game options. Note that it is possible to submit a game without checking the languages, but this then needs to be stated in your submission. 
 +    *  Tip: Using an emulator like Desmume can speed up the language checking dramatically since you can switch the BIOS language in the emulator settings much faster than on a real DS. You can hold down the tab key to speed up emulation. 
 +  * **Cart Images**: Back and front. 
 +  * **Box Barcode**: Keep the spaces. It could be verified against the barcode itself by using barcode scanning software and using the check digit. 
 +  * **ROM Region**The region found in the ROM data. (Can be extracted using [[https://www.romhacking.net/utilities/931/|GameHeader]]) 
 +  * **ROM Revision**: The revision found in the ROM data. (Can be extracted using GameHeader) 
 +  * **ROM Serial**: The four-character serial found in the ROM data. (Can be extracted using GameHeader, if the header includes it) 
 +  * **Size**: The size of the ROM in bytes. 
 +  * **CRC32**: Generated from the ROM file using [[https://mh-nexus.de/en/hxd/|HxD]] or [[http://implbits.com/products/hashtab/|HashTab]] on windows, or by using crc32 in a terminal emulator for linux/mac. 
 +  * **MD5**: As above, or by using md5 in a terminal emulator for linux/mac. 
 +  * **SHA-1**: As above, or by using shasum -a 1 in a terminal emulator for linux/mac. 
 +  * **SHA-256**: As above, or by using shasum -a 256 in a terminal emulator for linux/mac. 
 + 
 +=== GBA/N64 specific === 
 + 
 +<code> 
 +Physical Media Stamp:  
 +</code> 
 + 
 +  * **Physical media stamp**: Two numbers imprinted on the back label, possibly followed by an A or BMay need to view under a light source. 
 + 
 +=== NDS/3DS specific === 
 + 
 + 
 +<code> 
 +Encrypted ROM file info: > 
 +Size:  
 +CRC32:  
 +MD5:  
 +SHA-1:  
 +SHA-256:  
 + 
 +Decrypted ROM file info: > 
 +Size:  
 +CRC32:  
 +MD5:  
 +SHA-1:  
 +SHA-256:  
 +</code>
  
-NDS/3DS specific: +  * **Decrypted ROM file info**: To encrypt a copy of the ROM in order to get the encrypted hashes, use [[https://github.com/SabreTools/NDecrypt|NDecrypt]],  [[https://archive.org/details/3dsEncryptV4|3ds_encrypt_v4.py]] or GodMode9 itself (use "NCSD image options">"Decrypt file" on the copy) 
-  * Decrypted ROM file info: To encrypt a copy of the ROM in order to get the encrypted hashes, use [[https://github.com/SabreTools/NDecrypt|NDecrypt]],  [[https://archive.org/details/3dsEncryptV4|3ds_encrypt_v4.py]] or GodMode9 itself (use "NCSD image options">"Decrypt file" on the copy) +  * **ROM Serial**: You can find this at 0x1150 in the ROM. 
-  * SerialYou can find this at 0x1150 in the ROM. +  * **ROM Revision**: You can find this at 0x312 in the ROM. 
-  * RevisionYou can find this at 0x312 in the ROM. +  * **Cart ID**Included in the txt file beside the ROM in the virtual drive called “GAMECART”.
-  * Cart ID: Get this from the .txt file provided by GodMode9+
     * Technical note - GodMode9 displays these in the little endian byte order (i.e. first byte is the chip manufacture byte), which makes sense as the 3DS CPU is little endian (as are the DS and DSi's CPUs). But the gbatek documentation of the [[https://problemkaputt.de/gbatek.htm#dscartridgeprotocol|cart protocol]] displays these in big endian byte order (i.e. last byte is the chip manufacture byte).     * Technical note - GodMode9 displays these in the little endian byte order (i.e. first byte is the chip manufacture byte), which makes sense as the 3DS CPU is little endian (as are the DS and DSi's CPUs). But the gbatek documentation of the [[https://problemkaputt.de/gbatek.htm#dscartridgeprotocol|cart protocol]] displays these in big endian byte order (i.e. last byte is the chip manufacture byte).
 +  * **Save Chip ID**: Found in the same file as the Cart ID.
 +  * **PCB Serial**: Use for ''▼'' for the triangle character, one space character ('' '') for each empty "slot" and ''•'' for the small circle characters (which don't always appear).
  
  • submission/nintendo-carts.txt
  • Last modified: 2022/02/17 14:32
  • by hiccup