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submission:nintendo-carts [2021/10/11 19:41] jonasrosland |
submission:nintendo-carts [2022/02/17 14:32] (current) hiccup |
| ===== Gathering Dump Info for No-Intro ===== | ===== Gathering and Submitting Dump Info for Nintendo carts ===== |
| | ==== Common dump info structure ==== |
| |
| <code -> | <code -> |
| Physical Media Serial 1: | Physical Media Serial 1: |
| Physical Media Serial 2: | Physical Media Serial 2: |
| | Physical Media Stamp: |
| PCB Serial: | PCB Serial: |
| ROM Chip Serial 1: | ROM Chip Serial 1: |
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| General Note: If you are submitting this info to a person/group in order for them to add it to a database, you can skip the transcription of some things, and leave it to them. But it can make the process smoother if you do the transcription yourself. | General Note: If you are submitting this info to a person/group in order for them to add it to a database, you can skip the transcription of some things, and leave it to them. But it can make the process smoother if you do the transcription yourself. Also, things that are derived from the ROM image itself can be skipped if its a known hash. |
| * Link(s): Link to release post/page, if applicable. | * **Link(s)**: Link to dump/release post/page, if applicable. |
| * Languages/Language Select: Some games either show a language selection screen at startup or in the game options. Note that it is possible to submit a game without checking the languages, but this then needs to be stated in your submission. | * **Languages/Language Select**: Some games either show a language selection screen at startup or in the game options. Note that it is possible to submit a game without checking the languages, but this then needs to be stated in your submission. |
| * Cart Images: Back and front. | * Tip: Using an emulator like Desmume can speed up the language checking dramatically since you can switch the BIOS language in the emulator settings much faster than on a real DS. You can hold down the tab key to speed up emulation. |
| * Box Barcode: Keep the spaces. It could be verified against the barcode itself by using barcode scanning software and using the check digit. | * **ROM Region**: The region found in the ROM data. (Can be extracted using [[https://www.romhacking.net/utilities/931/|GameHeader]]) |
| * ROM Region: The region found in the ROM data. (Can be extracted using [[https://www.romhacking.net/utilities/931/|GameHeader]]) | * **ROM Revision**: The revision found in the ROM data. (Can be extracted using GameHeader) |
| * ROM Revision: The revision found in the ROM data. (Can be extracted using GameHeader) | * **ROM Serial**: The four-character serial found in the ROM data. (Can be extracted using GameHeader, if the header includes it) |
| * ROM Serial: The four-character serial found in the ROM data. (Can be extracted using GameHeader, if the header includes it) | * **Size**: The size of the ROM in bytes. |
| * Size: The size of the ROM in bytes. | * **CRC32**: Generated from the ROM file using [[https://mh-nexus.de/en/hxd/|HxD]] or [[http://implbits.com/products/hashtab/|HashTab]] on windows, or by using crc32 in a terminal emulator for linux/mac. |
| * CRC32: Generated from the ROM file using [[https://mh-nexus.de/en/hxd/|HxD]] or [[http://implbits.com/products/hashtab/|HashTab]] on windows, or by using crc32 in a terminal emulator for linux/mac. | * **MD5**: As above, or by using md5 in a terminal emulator for linux/mac. |
| * MD5: As above, or by using md5 in a terminal emulator for linux/mac. | * **SHA-1**: As above, or by using shasum -a 1 in a terminal emulator for linux/mac. |
| * SHA-1: As above, or by using shasum -a 1 in a terminal emulator for linux/mac. | * **SHA-256**: As above, or by using shasum -a 256 in a terminal emulator for linux/mac. |
| * SHA-256: As above, or by using shasum -a 256 in a terminal emulator for linux/mac. | * **Physical Media Serial 2**: Secondary serial. For most carts, this is an optional "REV X" or "REV-X" (where X is a letter) on the top-right of the back label. For DS/3DS/Switch, its a serial on the back of the cart. |
| | * **Physical media stamp**: For most carts, this is two numbers imprinted on the top-left or top-right of the back label (front label for GB/GBC/GBA), possibly followed by an A or B. May need to view under a light source. Doesn't exist on DS/3DS/Switch. |
| === N64 specific === | * **Box Barcode**: Keep the spaces. It could be verified against the barcode itself by using barcode scanning software and using the check digit. |
| | * **Cart Images**: Back and front. |
| <code> | |
| Physical Media Stamp: | |
| </code> | |
| | |
| * Physical media stamp: Two numbers imprinted on the back label, possibly followed by an A or B. May need to view under a light source. | |
| |
| === NDS/3DS specific === | === NDS/3DS specific === |
| SHA-256: | SHA-256: |
| </code> | </code> |
| * Decrypted ROM file info: To encrypt a copy of the ROM in order to get the encrypted hashes, use [[https://github.com/SabreTools/NDecrypt|NDecrypt]], [[https://archive.org/details/3dsEncryptV4|3ds_encrypt_v4.py]] or GodMode9 itself (use "NCSD image options">"Decrypt file" on the copy) | |
| * Serial. You can find this at 0x1150 in the ROM. | * **Decrypted ROM file info**: To encrypt a copy of the ROM in order to get the encrypted hashes, use [[https://github.com/SabreTools/NDecrypt|NDecrypt]], [[https://archive.org/details/3dsEncryptV4|3ds_encrypt_v4.py]] or GodMode9 itself (use "NCSD image options">"Decrypt file" on the copy) |
| * Revision. You can find this at 0x312 in the ROM. | * **ROM Serial**: You can find this at 0x1150 in the ROM. |
| * Cart ID: Included in the txt file beside the ROM in the virtual drive called “GAMECART”. | * **ROM Revision**: You can find this at 0x312 in the ROM. |
| * Technical note - GodMode9 displays these in the little endian byte order (i.e. first byte is the chip manufacture byte), which makes sense as the 3DS CPU is little endian (as are the DS and DSi's CPUs). But the gbatek documentation of the [[https://problemkaputt.de/gbatek.htm#dscartridgeprotocol|cart protocol]] displays these in big endian byte order (i.e. last byte is the chip manufacture byte). | * **.txt file**: Its a good idea to provide the .txt file produced by GodMode9 as it includes info not from the ROM itself: cart ID, save chip ID, dump date (if the 3DS internal clock is set correctly) and the GodMode9 version. |
| * Save Chip ID: Found in the same file as the Cart ID. | * **PCB Serial**: Use for ''▼'' for the triangle character, one space character ('' '') for each empty "slot" and ''•'' for the small circle characters (which don't always appear). |
| * PCB Serial: Use for ''▼'' for the triangle character, one space character ('' '') for each empty "slot" and ''•'' for the small circle characters (which don't always appear). | * **ROM Chip Serial**: You may not want to open the cart, as its possible the plastic will break or that the cart won't be easy to put together again. However this hasn't been tested thoroughly. The ROM chip serial isn't so important for DS/3DS as the pertinent info is also written on the outside of the cart. |
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| | ===== Submission to No-Intro ===== |
| | See https://wiki.no-intro.org/index.php?title=Submitting_dump_info |
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