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carts:nintendo:gba [2023/02/14 20:56] – cartridge_hermit | carts:nintendo:gba [2023/03/13 19:09] (current) – [Identifying Game Versions] cartridge_hermit | ||
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===== Introduction ===== | ===== Introduction ===== | ||
- | Game Boy Advance games are one of the easier systems to dump and there are numerous tools available, so you should be able to find a great method that works with the hardware you have on hand. The cheapest way to dump a GBA game is probably with a slot-1 DS flashcart, but dedicated dumping hardware tools support a larger variety of consoles | + | Game Boy Advance games are one of the easier systems to dump and there are numerous tools available. If you already have a Nintendo DS, the cheapest way to dump a GBA game is probably with a slot-1 DS flashcart, but dedicated dumping hardware tools support a larger variety of consoles |
{{wst> | {{wst> | ||
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- [[#GBxCart RW]] | - [[#GBxCart RW]] | ||
- | - [[#The Joey Jr]] | + | - [[#Joey Jr]] |
- | - [[#Sanni Cart Reader]] | + | - [[#Open Source Cartridge |
+ | - [[# | ||
=== GBxCart RW === | === GBxCart RW === | ||
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Please see the the page for Lesserkuma' | Please see the the page for Lesserkuma' | ||
- | === The Joey Jr === | + | === Joey Jr === |
The Joey Jr is another inexpensive option for dedicated dumping hardware. | The Joey Jr is another inexpensive option for dedicated dumping hardware. | ||
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For latest official instruction on how to use the Joey Jr, please see the [[https:// | For latest official instruction on how to use the Joey Jr, please see the [[https:// | ||
- | === Sanni Cart Reader === | + | === Open Source Cartridge |
- | Sanni Cart Reader is a versatile dumping tool that supports several different consoles/ | + | Open Source Cartridge |
- | The Sanni Cart Reader | + | The OSCR comes with Game Boy / Game Boy Color dumping capabilities by default. [[https:// |
+ | |||
+ | ==== RetroBlaster 2.0 ==== | ||
+ | {{wst> | ||
+ | |||
+ | The RetroBlaster software currently only supports Windows and is available on the [[https:// | ||
+ | |||
+ | Make sure the RetroBlaster voltage switch is set to 3V (not the 5V setting). | ||
+ | |||
+ | Connect the Game Boy adapter to the RetroBlaster. To seat the adapter, firmly but gently push the adapter in until the pins are no longer showing. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | Insert the cartridge or PCB into the adapter, with the label side facing up. | ||
+ | |||
+ | Open the RetroBlaster software (click Run if you see a security warning about the publisher not being verified) and navigate to the GBA tab. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | Click "Dump ROM." Choose the location and filename for your ROM. | ||
+ | |||
+ | The activity LED will turn on on the RetroBlaster board. A progress bar will indicate the status of the dump, and information will be displayed on the ' | ||
+ | |||
+ | You can also dump the SRAM or EEPROM save data from this same tab, by clicking the appropriate button. | ||
+ | |||
+ | When swapping adapters, the official recommendation from RetroBlaster is to use the non-writing end of a pen or marker to slowly push the adapter out from either side, using the board for leverage, in order to avoid bending the pins. | ||
==== Dumping with DS consoles ==== | ==== Dumping with DS consoles ==== | ||
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The Y-shaped screw on the back of GBA cartridges can be opened with a size Y1 tri-point (sometimes called tri-wing) screwdriver. Once the screw is removed, gently slide the label side of the cart down to expose the PCB. | The Y-shaped screw on the back of GBA cartridges can be opened with a size Y1 tri-point (sometimes called tri-wing) screwdriver. Once the screw is removed, gently slide the label side of the cart down to expose the PCB. | ||
- | ===== For Reference: | + | ===== Identifying Game Versions ===== |
Once the cart has been opened, you can decode the letters/ | Once the cart has been opened, you can decode the letters/ | ||
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{{: | {{: | ||
- | {{:todo:gba_cart_code.png?600}} | + | {{:carts:nintendo: |
+ | |||
+ | S = System (Almost always " | ||
+ | T = Type (N = Normal)\\ | ||
+ | G = Game code (e.g. MA = Super Mario Advance)\\ | ||
+ | R = Region (J = Japan, E = USA, P = Europe)\\ | ||
+ | V = Version (starts at 0)\\ | ||
- | S = System (Almost always "AGB" | + | For example, '' |
There is also a shortened version of the code on the left hand side, in the format **TGGR**-**V**. | There is also a shortened version of the code on the left hand side, in the format **TGGR**-**V**. |