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submission:vita-carts [2021/12/09 21:02] – [Detailed information] hiccup | submission:vita-carts [2021/12/27 18:41] – [Detailed information] hiccup |
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General Note: If you are submitting this info to a person/group in order for them to add it to a database, you can skip the transcription of some things, and leave it to them. But it can make the process smoother if you do the transcription yourself. | General Note: If you are submitting this info to a person/group in order for them to add it to a database, you can skip the transcription of some things, and leave it to them. But it can make the process smoother if you do the transcription yourself. |
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| Hashes Note: For NoNpDrm, as the "ROM" consists of a folder multiple sub-folders and files, you will want to use the "dir2dat" function of clrmarepro with {{:submission:clrmamepro_dir2dat_directory_hashing.png?linkonly|these}} settings. Make sure the "PXXX00000" directory you want to hash is inside of two empty folders, and point clrmamepro towards that first empty folder - this is so that the "PXXX00000" directory is treated as a sub-directory of the "game" entry in the datfile. You can test this setup is working correctly by hashing the contents of {{ :test_dir_structure.zip |this zip}} and comparing the datfile that clrmamepro creates with {{ :test_dir_structure.dat.zip |this pre-made datfile}} . Currently there is no solid solution for "directory hashing" that supports SHA256, so you can leave that out. |
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| {{:carts:sony:vita:folder_structure_to_get_correct_datfile_structure.png?400|}} |
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* **Link(s)**: Link to release post/page, if applicable. | * **Link(s)**: Link to release post/page, if applicable. |
* **Languages/Language Select**: Some games either show a language selection screen at startup or in the game options. Note that it is possible to submit a game without checking the languages, but this then needs to be stated in your submission. | * **Languages/Language Select**: Some games either show a language selection screen at startup or in the game options. Note that it is possible to submit a game without checking the languages, but this then needs to be stated in your submission. |
* **Box Barcode**: Keep the spaces. It could be verified against the barcode itself by using barcode scanning software and using the check digit. | * **Box Barcode**: Keep the spaces. It could be verified against the barcode itself by using barcode scanning software and using the check digit. |
* **Size**: The size of the ROM in bytes. | * **Size**: The size of the ROM in bytes. |
* **CRC32**: Generated from the ROM file using [[https://mh-nexus.de/en/hxd/|HxD]] or [[http://implbits.com/products/hashtab/|HashTab]] on windows, or by using crc32 in a terminal emulator for linux/mac. For NoNPDRM, as the "ROM" consists of a folder multiple sub-folders and files, you will want to use the "dir2dat" function of clrmarepro with [[https://datomatic.no-intro.org/stuff/example_dir2dat.jpg|these]] settings. | * **CRC32**: Generated from the ROM file using [[https://mh-nexus.de/en/hxd/|HxD]] or [[http://implbits.com/products/hashtab/|HashTab]] on windows, or by using crc32 in a terminal emulator for linux/mac. |
* **MD5**: As above, or by using md5 in a terminal emulator for linux/mac. | * **MD5**: As above, or by using md5 in a terminal emulator for linux/mac. |
* **SHA-1**: As above, or by using shasum -a 1 in a terminal emulator for linux/mac. | * **SHA-1**: As above, or by using shasum -a 1 in a terminal emulator for linux/mac. |
* **SHA-256**: As above, or by using shasum -a 256 in a terminal emulator for linux/mac. | * **SHA-256**: As above, or by using shasum -a 256 in a terminal emulator for linux/mac. |
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